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Anko
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The XBLIG submission check-list saysasks to ensure that all important stuff critical to gamegameplay-playcritical graphics be visible in the 'TitleSafeArea'.

I've received a bug report during play-test of my game (Crazy Balloon Lite)testing that says parts of my scrolling 2D map are only half visible-visible (i.e. chopped atchopped off from the left of the screen).

I've tested mythe game myself on a 47" TV and also a 19" VGA monitor, and both of which look fine.

The However, the bug report says the issue occurs on a standard 20" TV.

My question is: without buying different sizes of TVs, is there a way toHow can I test what my game will look like on different sizes without buying differently sized displaysTVs?

The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'.

I've received a bug report during play-test of my game (Crazy Balloon Lite) that says parts of my scrolling 2D map are only half visible (i.e. chopped at the left of the screen).

I've tested my game myself on a 47" TV and also a 19" VGA monitor, both of which look fine.

The bug report says the issue occurs on a standard 20" TV.

My question is: without buying different sizes of TVs, is there a way to test what my game will look like on different sized displays?

The XBLIG submission check-list asks to ensure all gameplay-critical graphics be visible in the 'TitleSafeArea'.

I've received a bug report during play-testing that says parts of my scrolling 2D map are only half-visible (chopped off from the left of the screen).

I've tested the game on a 47" TV and a 19" VGA monitor and both look fine. However, the bug report says the issue occurs on a standard 20" TV.

How can I test different sizes without buying differently sized TVs?

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user1430
user1430
Tweeted twitter.com/#!/StackGameDev/status/85775911911292928
This isn't technically an issue of resolution.
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user744
user744

How can I test all resolutionsdifferent TV display types for my XBLIG game?

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Steve Dunn
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