Timeline for Why do I get odd color effects in smooth transitions with OpenGL?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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May 26, 2017 at 19:34 | vote | accept | Henry Stone | ||
May 25, 2017 at 23:09 | comment | added | Pikalek | At the time I wasn't able to check w/ an editor. I did click in, but wanted to verify. It looks like classic mach banding to me as well. | |
May 25, 2017 at 20:45 | comment | added | Henry Stone | No need to copy to an image editor, I think, you can just right-click and show image. But yeah, it seems to be banding. And contrast might help. Also, it's a soft gradient between vertices, so I guess 'per vertex'..? | |
May 25, 2017 at 16:06 | answer | added | sam hocevar | timeline score: 2 | |
May 25, 2017 at 15:35 | comment | added | Maximus Minimus | @Pikalek - copy off the image to an image editor, zoom in on it - it's clearly banding. Adjust brightness/contrast to see it better if required, but it should be beyond doubt. | |
May 25, 2017 at 14:02 | comment | added | Pikalek | It's tough to tell from that image - are you setting the color per polygon or per vertex? | |
May 25, 2017 at 12:06 | answer | added | Maximus Minimus | timeline score: 1 | |
May 25, 2017 at 11:54 | history | asked | Henry Stone | CC BY-SA 3.0 |