Timeline for (Where) Can I learn to create art for my 2D games? [closed]
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Feb 11, 2021 at 23:53 | history | closed |
user35344 DMGregory♦ |
Not suitable for this site | |
Feb 3, 2021 at 16:21 | review | Close votes | |||
Feb 11, 2021 at 23:53 | |||||
Nov 27, 2013 at 13:17 | answer | added | K.L. | timeline score: 1 | |
Sep 26, 2011 at 14:52 | comment | added | o0'. | Just don't. Focus on coding and designing, and leave the art to the artists. It's extremely unlikely you'll ever be as good as you need in both fields, so it's pointless to study both; unless you want to do it for personal reasons or out of curiosity, of course — that is always good — but you have to keep in mind you'll do only one or the other at a professional level anyway. | |
Sep 26, 2011 at 12:14 | history | edited | Jesse Dorsey | CC BY-SA 3.0 |
edited title
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Jun 25, 2011 at 18:25 | history | tweeted | twitter.com/#!/StackGameDev/status/84688612855255040 | ||
Jun 25, 2011 at 11:19 | comment | added | PrettyPrincessKitty FS | If the question is 'can', then it's not a real question since the answer is definitely 'yes'. Therefore the question is 'why', which is covered by that one. | |
Jun 25, 2011 at 11:03 | answer | added | Huperniketes | timeline score: 6 | |
Jun 25, 2011 at 9:38 | comment | added | Huperniketes | Can I learn to create my own artwork isn't the same as [what recourse do I have] to replace my programmer-supplied artwork The fact it's programmer supplied is a red-herring. | |
Jun 24, 2011 at 21:34 | answer | added | Randolf Richardson | timeline score: 4 | |
Jun 24, 2011 at 16:49 | comment | added | PrettyPrincessKitty FS | possible duplicate of How to improve or replace my programmer art | |
Jun 24, 2011 at 16:44 | answer | added | Keeblebrox | timeline score: 3 | |
Jun 24, 2011 at 16:40 | answer | added | Tim Holt | timeline score: 1 | |
Jun 24, 2011 at 16:08 | history | asked | Poorly paid coder | CC BY-SA 3.0 |