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May 17, 2017 at 11:08 vote accept Shital Shah
May 15, 2017 at 22:51 answer added Shital Shah timeline score: 2
May 12, 2017 at 11:12 answer added Ian Young timeline score: 1
May 11, 2017 at 20:46 comment added Shital Shah See eq (5) at en.wikipedia.org/wiki/…. The inertia tensor I here is in world frame which requires transformation.
May 9, 2017 at 9:57 comment added Ian Young It's been a while since I looked at angular kinematics, but that doesn't sound right. I don't think you should be modifying the inertia tensor at all.
May 9, 2017 at 9:38 comment added Shital Shah You need to do that when computing new angular velocity in collision response:
May 9, 2017 at 9:03 comment added Ian Young Out of interest and a need for context, why would you want to transform your inertia tensor?
May 9, 2017 at 8:29 history asked Shital Shah CC BY-SA 3.0