Timeline for Transform inertia tensor using quaternion
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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May 17, 2017 at 11:08 | vote | accept | Shital Shah | ||
May 15, 2017 at 22:51 | answer | added | Shital Shah | timeline score: 2 | |
May 12, 2017 at 11:12 | answer | added | Ian Young | timeline score: 1 | |
May 11, 2017 at 20:46 | comment | added | Shital Shah | See eq (5) at en.wikipedia.org/wiki/…. The inertia tensor I here is in world frame which requires transformation. | |
May 9, 2017 at 9:57 | comment | added | Ian Young | It's been a while since I looked at angular kinematics, but that doesn't sound right. I don't think you should be modifying the inertia tensor at all. | |
May 9, 2017 at 9:38 | comment | added | Shital Shah | You need to do that when computing new angular velocity in collision response: | |
May 9, 2017 at 9:03 | comment | added | Ian Young | Out of interest and a need for context, why would you want to transform your inertia tensor? | |
May 9, 2017 at 8:29 | history | asked | Shital Shah | CC BY-SA 3.0 |