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Apr 15, 2017 at 16:50 history tweeted twitter.com/StackGameDev/status/853289378596220929
Apr 15, 2017 at 5:04 vote accept Creative Magic
Apr 14, 2017 at 22:03 comment added Stormwind @Dan ya i can believe that. However i think the "hire" in the question didn't really mean hire per se, ie. employment, (with taxation, pension insurances, liabilities, vacations & whatnot :-)), as the price mentioned, if used as "salary", would cover only a few days or a week at most. Rather i thought it was "hire" against invoice. Sure an employee hands over the IP to the employing company. But note i'm Scandinavan and i may be totally off re. legal & wages for other parts of the ball. Up here you don't get rid of an employee once you employ him, and that sometimes make people cautious.
Apr 14, 2017 at 16:34 comment added Dan @Stormwind It's not at all tricky to change that. Every company I've ever worked at has made me sign away my right to anything I create while employed by them. Generally when you hire someone to do work, the work becomes entirely the property of the company paying for it (per a signed contract). The more difficult thing is finding someone willing to sign that contract for a few hundred dollars (as opposed to a few thousand).
Apr 14, 2017 at 16:11 comment added Stormwind I don't think the musicians price was unfair, or even expensive, provided he/she's a professional. I once paid 4000 Eur for a slightly larger work, and did not even acquire the ownership, only a right to use. The artist will practically always retain the artistic rights to the work and it is tricky to change that.
Apr 14, 2017 at 13:33 comment added Peter The price depends a lot on where you are, or rather where the musician lives, and of course how strong their reputation or "brand" is. If you want to acquire exclusive rights or not is usually up to you, but of course they cost something.
Apr 14, 2017 at 13:33 answer added Philipp timeline score: 23
Apr 14, 2017 at 12:33 answer added Marcks Thomas timeline score: 3
Apr 14, 2017 at 7:09 comment added Mario I'm pretty sure there are good artists out there offering better conditions. Maybe you can even find one agreeing on sharing revenues (e.g. big share on OST, small on game).
Apr 14, 2017 at 7:07 comment added Mario Might be wrong, but sounds like they just want to do the work once, then potentially sell the tracks to several others. Maybe you aren't even the first to receive those tracks.
Apr 14, 2017 at 1:38 review First posts
Apr 14, 2017 at 4:59
Apr 14, 2017 at 1:34 history asked Creative Magic CC BY-SA 3.0