Timeline for GLSL "varying" interpolation: component-wise? Reference in the spec?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 29, 2018 at 15:46 | comment | added | Jose_X | ..and presumably 't' is the fraction [0,1] of the way from a to b of that fragment. | |
Jun 1, 2017 at 10:51 | comment | added | HolyBlackCat | @trusktr Yes, exactly. | |
Jun 1, 2017 at 2:39 | comment | added | trusktr | So, "component-wise" means that each value is taken and interpolated independent of every other value? For example, between two matrices a and b, there will be one interpolation between a[0] and b[0], one interpolation between a[1] and b[1], between a[2] and b[2], etc? So the interpolation is the same between each component (each item in the arrays) as it would be for just two float varying values? | |
Apr 10, 2017 at 12:45 | vote | accept | cxw | ||
Apr 10, 2017 at 12:45 | comment | added | cxw | Thank you! --- and +1 for the best use of html-tag formatting I have ever seen on SE :) | |
Apr 9, 2017 at 15:53 | history | answered | HolyBlackCat | CC BY-SA 3.0 |