Timeline for Create a series of points round a globe (Polar to Cartesian) C++
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Mar 12, 2017 at 11:35 | vote | accept | RNewell122 | ||
Mar 12, 2017 at 8:18 | answer | added | RNewell122 | timeline score: 0 | |
Mar 10, 2017 at 13:48 | history | tweeted | twitter.com/StackGameDev/status/840197631108349952 | ||
Mar 8, 2017 at 10:45 | comment | added | RNewell122 | My first idea, is to take all those points as a vector, and rotate them again around the origin via the y axis of the planet. | |
Mar 8, 2017 at 10:43 | history | edited | RNewell122 | CC BY-SA 3.0 |
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Mar 8, 2017 at 5:22 | comment | added | user1118321 | Also helpful might be the definitions of longitude and latitude which are the lines you are describing. | |
Mar 8, 2017 at 5:09 | comment | added | derstander | I'm not quite sure if I can follow what you're asking, but another term that might be helpful to search for is great-circle ark or distance. It's the shortest distance between two points on the surface of a sphere, which might have some application to pathfinding on a planet. | |
Mar 8, 2017 at 4:56 | history | edited | ashes999 | CC BY-SA 3.0 |
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Mar 8, 2017 at 1:39 | history | edited | RNewell122 | CC BY-SA 3.0 |
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Mar 8, 2017 at 1:17 | history | edited | RNewell122 | CC BY-SA 3.0 |
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Mar 8, 2017 at 1:08 | history | asked | RNewell122 | CC BY-SA 3.0 |