2 Fixed minor misspelling, added paragraphs for readability
source | link

Unity - seperateseparate shapes on a map into individual objects?

Okay, I asked this question yesterday anonymously thus I couldn't edit it so I'm remaking it.

Short version: I have a transparent map with black borders (Colored map) and I want those shapes fromedformed by these borders to become individual objects in Unity. Is it even possible and if it is, how?

Long version: I want to make a Grand Strategy type game with provinces and countries. However, I'm not really an experienced graphics nor unityUnity programmer. 

I already have a map drawn with the desired black borders with each province being defined by these very borders and each has an unique color (sort of an indentifieridentifier). Having just this seems plain and complicated to use so I'd like for each province to emit a color corresponding with a selected map type (diplomacy, terrain, domains, etc.). Obviously, this would be hard to do with just a single plain texture therefore I need to make objects and this is where my inexperience blocks me from continuing. 

Is there anything I can do (in Unity and/or Photoshop) that could make the provinces be objects without manually isolating, importing and matching (as a puzzle) each single one?

I've already looked at countless questions and answers but still none fit my problem. I'm at my wits' end with this to the point where I'm actually thinking about scrapping the project.

Thanks for reading.

Unity - seperate shapes on a map into individual objects?

Okay, I asked this question yesterday anonymously thus I couldn't edit it so I'm remaking it.

Short version: I have a transparent map with black borders (Colored map) and I want those shapes fromed by these borders to become individual objects in Unity. Is it even possible and if it is, how?

Long version: I want to make a Grand Strategy type game with provinces and countries. However, I'm not really an experienced graphics nor unity programmer. I already have a map drawn with the desired black borders with each province being defined by these very borders and each has an unique color (sort of an indentifier). Having just this seems plain and complicated to use so I'd like for each province to emit a color corresponding with a selected map type (diplomacy, terrain, domains, etc.). Obviously, this would be hard to do with just a single plain texture therefore I need to make objects and this is where my inexperience blocks me from continuing. Is there anything I can do (in Unity and/or Photoshop) that could make the provinces be objects without manually isolating, importing and matching (as a puzzle) each single one?

I've already looked at countless questions and answers but still none fit my problem. I'm at my wits' end with this to the point where I'm actually thinking about scrapping the project.

Thanks for reading.

Unity - separate shapes on a map into individual objects?

Okay, I asked this question yesterday anonymously thus I couldn't edit it so I'm remaking it.

Short version: I have a transparent map with black borders (Colored map) and I want those shapes formed by these borders to become individual objects in Unity. Is it even possible and if it is, how?

Long version: I want to make a Grand Strategy type game with provinces and countries. However, I'm not really an experienced graphics nor Unity programmer. 

I already have a map drawn with the desired black borders with each province being defined by these very borders and each has an unique color (sort of an identifier). Having just this seems plain and complicated to use so I'd like for each province to emit a color corresponding with a selected map type (diplomacy, terrain, domains, etc.). Obviously, this would be hard to do with just a single plain texture therefore I need to make objects and this is where my inexperience blocks me from continuing. 

Is there anything I can do (in Unity and/or Photoshop) that could make the provinces be objects without manually isolating, importing and matching (as a puzzle) each single one?

I've already looked at countless questions and answers but still none fit my problem. I'm at my wits' end with this to the point where I'm actually thinking about scrapping the project.

1
source | link

Unity - seperate shapes on a map into individual objects?

Okay, I asked this question yesterday anonymously thus I couldn't edit it so I'm remaking it.

Short version: I have a transparent map with black borders (Colored map) and I want those shapes fromed by these borders to become individual objects in Unity. Is it even possible and if it is, how?

Long version: I want to make a Grand Strategy type game with provinces and countries. However, I'm not really an experienced graphics nor unity programmer. I already have a map drawn with the desired black borders with each province being defined by these very borders and each has an unique color (sort of an indentifier). Having just this seems plain and complicated to use so I'd like for each province to emit a color corresponding with a selected map type (diplomacy, terrain, domains, etc.). Obviously, this would be hard to do with just a single plain texture therefore I need to make objects and this is where my inexperience blocks me from continuing. Is there anything I can do (in Unity and/or Photoshop) that could make the provinces be objects without manually isolating, importing and matching (as a puzzle) each single one?

I've already looked at countless questions and answers but still none fit my problem. I'm at my wits' end with this to the point where I'm actually thinking about scrapping the project.

Thanks for reading.