Timeline for 2D collision detection for a block game
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Feb 15, 2017 at 3:13 | vote | accept | Isaac Skelton | ||
Feb 14, 2017 at 7:40 | comment | added | Bálint | @Isaac Again, you should decide that yourself. If they aren't big enough, it doesn't increase performance that much, if they're too big, then you need to check for a lot of blocks inside it in case the player collides with it | |
Feb 14, 2017 at 4:56 | comment | added | Isaac Skelton | Really interesting webpage, I have put the blocks into chunks now and it seems to be working (from reading data) but I need to fix my player physics before I can actually see the results. Is four by four blocks enough for a chunk or should I go larger (player < 3 blocks). | |
Feb 13, 2017 at 11:12 | history | answered | Bálint | CC BY-SA 3.0 |