I'm making a pool game, and would like the circle (imaginary) to be in contact with the table and balls, and to fit perfectly as a ball would.
Now I thoughthought I would use rigidbodyRigidbody and lerp the position of the circle to the rayraycast hit, however as it has aand its collider it would fit well, theforce it into a fitting position.
The problem I encountered is that since it has a collider, it also pushes the balls, which I do not want.
So my question is, how do I make a collider (no rigidbody) to be able to touchan object act like it's touching & blocked by other gameobjectsGameObjects with colliderColliders and WITH rigidbodyRigidbodies, but not to pushwithout pushing them?