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Timeline for Pool game ball path line

Current License: CC BY-SA 3.0

5 events
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Apr 13, 2017 at 12:40 history edited CommunityBot
replaced http://physics.stackexchange.com/ with https://physics.stackexchange.com/
Jan 29, 2017 at 16:56 comment added Bizhan That would be another problem to solve but first thing that comes to mind is using raycast which might be the best option anyway
Jan 29, 2017 at 16:32 comment added John Smith Thanks for answering. How would I calculate the imaginary ball in case say there are two balls near, how would I make sure that the imaginary ball does not overlap the others?
Jan 29, 2017 at 11:58 history edited Bizhan CC BY-SA 3.0
added 45 characters in body
Jan 29, 2017 at 11:48 history answered Bizhan CC BY-SA 3.0