Timeline for Pool game ball path line
Current License: CC BY-SA 3.0
5 events
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Apr 13, 2017 at 12:40 | history | edited | CommunityBot |
replaced http://physics.stackexchange.com/ with https://physics.stackexchange.com/
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Jan 29, 2017 at 16:56 | comment | added | Bizhan | That would be another problem to solve but first thing that comes to mind is using raycast which might be the best option anyway | |
Jan 29, 2017 at 16:32 | comment | added | John Smith | Thanks for answering. How would I calculate the imaginary ball in case say there are two balls near, how would I make sure that the imaginary ball does not overlap the others? | |
Jan 29, 2017 at 11:58 | history | edited | Bizhan | CC BY-SA 3.0 |
added 45 characters in body
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Jan 29, 2017 at 11:48 | history | answered | Bizhan | CC BY-SA 3.0 |