Tweeted twitter.com/StackGameDev/status/822499448253251585
One more screenshot to show the problem better.
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John Hamilton
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I've recently encountered a problem where I needed to blur an object that is inside another object. I've tried several methods to fix this but none of them works properly. In the screenshot below, renders have to happen in order so that the shape is preserved but the middle portion is blurred. enter image description here

My current setup is this: 3 Cameras each rendering different objects (one object per camera), the white one below is actually a depth mask and only the camera that renders it is clearing the depth mask. The others aren't clearing anything. enter image description here

When I apply a blur mask on the camera that has the middle portion (Object in the blurmask layer), everything else gets blurred too (there's a background off screen which shouldn't get blurred, that's the reason for Vuforia tag). How do I solve this? Frankly, I'm absolutely stumped at this point and willing to try anything (comments are welcome too).

This is what I have right now (The longer cylinder had a depth-shader in its material which clears any 3D object parts behind it): enter image description here

I've recently encountered a problem where I needed to blur an object that is inside another object. I've tried several methods to fix this but none of them works properly. In the screenshot below, renders have to happen in order so that the shape is preserved but the middle portion is blurred. enter image description here

My current setup is this: 3 Cameras each rendering different objects (one object per camera), the white one below is actually a depth mask and only the camera that renders it is clearing the depth mask. The others aren't clearing anything. enter image description here

When I apply a blur mask on the camera that has the middle portion (Object in the blurmask layer), everything else gets blurred too (there's a background off screen which shouldn't get blurred, that's the reason for Vuforia tag). How do I solve this? Frankly, I'm absolutely stumped at this point and willing to try anything (comments are welcome too).

I've recently encountered a problem where I needed to blur an object that is inside another object. I've tried several methods to fix this but none of them works properly. In the screenshot below, renders have to happen in order so that the shape is preserved but the middle portion is blurred. enter image description here

My current setup is this: 3 Cameras each rendering different objects (one object per camera), the white one below is actually a depth mask and only the camera that renders it is clearing the depth mask. The others aren't clearing anything. enter image description here

When I apply a blur mask on the camera that has the middle portion (Object in the blurmask layer), everything else gets blurred too (there's a background off screen which shouldn't get blurred, that's the reason for Vuforia tag). How do I solve this? Frankly, I'm absolutely stumped at this point and willing to try anything (comments are welcome too).

This is what I have right now (The longer cylinder had a depth-shader in its material which clears any 3D object parts behind it): enter image description here

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John Hamilton
  • 3.1k
  • 1
  • 14
  • 34

Blur just one object in Unity

I've recently encountered a problem where I needed to blur an object that is inside another object. I've tried several methods to fix this but none of them works properly. In the screenshot below, renders have to happen in order so that the shape is preserved but the middle portion is blurred. enter image description here

My current setup is this: 3 Cameras each rendering different objects (one object per camera), the white one below is actually a depth mask and only the camera that renders it is clearing the depth mask. The others aren't clearing anything. enter image description here

When I apply a blur mask on the camera that has the middle portion (Object in the blurmask layer), everything else gets blurred too (there's a background off screen which shouldn't get blurred, that's the reason for Vuforia tag). How do I solve this? Frankly, I'm absolutely stumped at this point and willing to try anything (comments are welcome too).