Timeline for GLSL - Stretched vertices after translating
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Jan 12, 2017 at 14:56 | vote | accept | skprime | ||
Jan 12, 2017 at 4:42 | answer | added | Kromster | timeline score: 0 | |
Jan 12, 2017 at 3:31 | comment | added | user1118321 |
What is your field of view (fov ) set to? It looks like you're doing the equivalent of using a really wide angle lens up close to an object, which would cause this exact kind of distortion.
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Jan 11, 2017 at 19:12 | comment | added | david van brink | You haven't identified what problem you want to solve. (If it's the third image "looking wrong", it might actually be right, but surprising with an empty scene. With a wide field of view, that's what happens.) | |
Jan 11, 2017 at 18:27 | history | asked | skprime | CC BY-SA 3.0 |