Timeline for What are the differant techniques to deal with different world and story states, in metroidvanias?
Current License: CC BY-SA 3.0
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Dec 13, 2016 at 1:16 | comment | added | Alexandre GUIDET |
thanks for the idea, I have the feeling that a mix between a global GameState and an object layer per chapter will do the trick in my case.
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Dec 12, 2016 at 20:58 | history | answered | Sean Middleditch | CC BY-SA 3.0 |