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Nov 27, 2016 at 2:58 vote accept ibit nosaj
Nov 27, 2016 at 1:39 vote accept ibit nosaj
Nov 27, 2016 at 1:39
Nov 17, 2016 at 4:28 answer added Justin William Stanley Bryant timeline score: 0
Nov 17, 2016 at 3:36 answer added DMGregory timeline score: 3
Nov 16, 2016 at 2:09 comment added ibit nosaj That would be awesome. Thank you! I will check that out.
Nov 16, 2016 at 0:55 comment added DMGregory This talk is from five years ago, but the core ideas it presents about sampling the scene depth texture haven't radically changed since then. It should be enough to get you started. I'm working on some shader examples for a workshop later this month, so I'll post an example when I get to that part of my course prep.
Nov 16, 2016 at 0:03 review First posts
Nov 16, 2016 at 5:44
Nov 16, 2016 at 0:00 history asked ibit nosaj CC BY-SA 3.0