Timeline for Best way to create a Chromadepth shader for unity?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Nov 27, 2016 at 2:58 | vote | accept | ibit nosaj | ||
Nov 27, 2016 at 1:39 | vote | accept | ibit nosaj | ||
Nov 27, 2016 at 1:39 | |||||
Nov 17, 2016 at 4:28 | answer | added | Justin William Stanley Bryant | timeline score: 0 | |
Nov 17, 2016 at 3:36 | answer | added | DMGregory♦ | timeline score: 3 | |
Nov 16, 2016 at 2:09 | comment | added | ibit nosaj | That would be awesome. Thank you! I will check that out. | |
Nov 16, 2016 at 0:55 | comment | added | DMGregory♦ | This talk is from five years ago, but the core ideas it presents about sampling the scene depth texture haven't radically changed since then. It should be enough to get you started. I'm working on some shader examples for a workshop later this month, so I'll post an example when I get to that part of my course prep. | |
Nov 16, 2016 at 0:03 | review | First posts | |||
Nov 16, 2016 at 5:44 | |||||
Nov 16, 2016 at 0:00 | history | asked | ibit nosaj | CC BY-SA 3.0 |