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Apr 16, 2020 at 19:26 vote accept Willothy
Dec 25, 2019 at 21:56 comment added Coldsteel48 What about just placing the Material (that picks the render target as a diffuse color) inside UMG image ? Or if you want to use AHUD api - it can still render materials.
Sep 5, 2017 at 4:13 comment added JonS Without seeing your exact implementation, it's hard to know where the problem exists. However what you are attempting is entirely possible in UE4, as I've done a security camera myself using the method you outline. M
Apr 16, 2017 at 8:50 vote accept Willothy
Apr 16, 2017 at 8:50
Nov 7, 2016 at 0:04 history answered Willothy CC BY-SA 3.0