Timeline for How do I fix this access violation when I exit my custom OpenGL game engine?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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May 15, 2017 at 4:38 | history | edited | Gnemlock | CC BY-SA 3.0 |
grammar and punctuation; removed blacklisted engine tag; converted error and code to text
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Jan 27, 2017 at 0:30 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 27, 2016 at 16:42 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 26, 2016 at 14:12 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 23, 2016 at 4:05 | comment | added | JekasG | If you see my comment below you can see the new issue that i have. I call wglDeleteContext in the destructor. But now there is an issue where the command prompt would cause the same bug with its close button. And no i'm not exactly sure how you're supposed to terminate the rendering thread. Please, teach me. | |
Oct 23, 2016 at 3:02 | comment | added | Krythic | How are you closing the opengl context? Are you terminating the rendering thread before you close it? It seems to me that something is trying to reference the opengl context while it's closing, but the reference is likely null. | |
Oct 23, 2016 at 1:23 | answer | added | user1118321 | timeline score: 1 | |
Oct 22, 2016 at 19:11 | review | Close votes | |||
Dec 1, 2016 at 3:03 | |||||
Oct 22, 2016 at 18:21 | review | First posts | |||
Oct 22, 2016 at 18:53 | |||||
Oct 22, 2016 at 18:17 | history | asked | JekasG | CC BY-SA 3.0 |