Timeline for What should be created first in a video game?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Mar 8, 2017 at 22:29 | comment | added | Charanor | I believe this answer assumes way too much to be of any use. What you said doesn't apply to, for example, Bejeweled or games in general that doesn't have / need a story or doesn't include a playable character. | |
Sep 26, 2016 at 13:50 | comment | added | Philipp | It's actually not that uncommon to design the environment around the capabilities of the player. You create ledges just high enough for the player to jump on, openings exactly the right size to walk through and place the objects the player needs where they need them. | |
Sep 26, 2016 at 12:54 | review | First posts | |||
Sep 26, 2016 at 14:12 | |||||
Sep 26, 2016 at 12:50 | history | answered | user91791 | CC BY-SA 3.0 |