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Mar 8, 2017 at 22:29 comment added Charanor I believe this answer assumes way too much to be of any use. What you said doesn't apply to, for example, Bejeweled or games in general that doesn't have / need a story or doesn't include a playable character.
Sep 26, 2016 at 13:50 comment added Philipp It's actually not that uncommon to design the environment around the capabilities of the player. You create ledges just high enough for the player to jump on, openings exactly the right size to walk through and place the objects the player needs where they need them.
Sep 26, 2016 at 12:54 review First posts
Sep 26, 2016 at 14:12
Sep 26, 2016 at 12:50 history answered user91791 CC BY-SA 3.0