Timeline for Optimizing thousand objects manipulation
Current License: CC BY-SA 3.0
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Sep 26, 2016 at 7:21 | comment | added | Mikael | Adding to this answer is you'll probably want to extract all the vertices instead and combine boxes where it's possible to send less faces to the graphics card (what is known as run-length encoding). So if there is a full row of boxes that could just as easily be one long box for render purposes. | |
Sep 26, 2016 at 6:11 | comment | added | Djindjidj | This. In your picture i see two types of blocks: grass and dirt. If you have 300 grassblocks and 700 dirtblocks, just copy the geometry and texture information once to the graphics card for each type instead of 1000 times. Also, do you have any form of occlussion culling implemented? | |
Sep 26, 2016 at 2:37 | history | answered | Yudrist | CC BY-SA 3.0 |