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Timeline for Changing tag on collision

Current License: CC BY-SA 3.0

14 events
when toggle format what by license comment
S Nov 28, 2019 at 17:03 history suggested Ola Ström
Added a tag
Nov 27, 2019 at 18:49 review Suggested edits
S Nov 28, 2019 at 17:03
S Aug 24, 2016 at 2:30 history suggested Gnemlock CC BY-SA 3.0
spelling, punctuation and grammar; bolded question instead of upper case clarification; formated text for easier readability
Aug 24, 2016 at 1:37 review Suggested edits
S Aug 24, 2016 at 2:30
Aug 24, 2016 at 1:26 answer added Gnemlock timeline score: 1
Aug 23, 2016 at 10:21 answer added Leggy7 timeline score: 0
Aug 23, 2016 at 9:22 comment added Droppy If you are just changing the tag to affect camera behaviour then it sounds like you are going about it the wrong way. Just tell the camera which game object to follow rather than letting it decide for itself.
Aug 23, 2016 at 9:14 answer added Gazihan Alankus timeline score: 1
Aug 23, 2016 at 9:13 comment added Hamza Hasan Is HIT2 logging? And one more thing, you are checking in triggerCube's script if (col.gameObject.name == "triggerCube"), this will give you the name of other body, not its own name
Aug 23, 2016 at 9:10 comment added user3078100 Edited with more info. There is nothing happening.
Aug 23, 2016 at 9:10 history edited user3078100 CC BY-SA 3.0
added 1006 characters in body
Aug 23, 2016 at 9:05 comment added Hamza Hasan I think in that very method, col.gameObject will give you the other collided object even if that object has no script on it.
Aug 23, 2016 at 8:59 review First posts
Aug 23, 2016 at 9:38
Aug 23, 2016 at 8:56 history asked user3078100 CC BY-SA 3.0