Timeline for Changing tag on collision
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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S Nov 28, 2019 at 17:03 | history | suggested | Ola Ström |
Added a tag
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Nov 27, 2019 at 18:49 | review | Suggested edits | |||
S Nov 28, 2019 at 17:03 | |||||
S Aug 24, 2016 at 2:30 | history | suggested | Gnemlock | CC BY-SA 3.0 |
spelling, punctuation and grammar; bolded question instead of upper case clarification; formated text for easier readability
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Aug 24, 2016 at 1:37 | review | Suggested edits | |||
S Aug 24, 2016 at 2:30 | |||||
Aug 24, 2016 at 1:26 | answer | added | Gnemlock | timeline score: 1 | |
Aug 23, 2016 at 10:21 | answer | added | Leggy7 | timeline score: 0 | |
Aug 23, 2016 at 9:22 | comment | added | Droppy | If you are just changing the tag to affect camera behaviour then it sounds like you are going about it the wrong way. Just tell the camera which game object to follow rather than letting it decide for itself. | |
Aug 23, 2016 at 9:14 | answer | added | Gazihan Alankus | timeline score: 1 | |
Aug 23, 2016 at 9:13 | comment | added | Hamza Hasan |
Is HIT2 logging? And one more thing, you are checking in triggerCube's script if (col.gameObject.name == "triggerCube") , this will give you the name of other body, not its own name
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Aug 23, 2016 at 9:10 | comment | added | user3078100 | Edited with more info. There is nothing happening. | |
Aug 23, 2016 at 9:10 | history | edited | user3078100 | CC BY-SA 3.0 |
added 1006 characters in body
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Aug 23, 2016 at 9:05 | comment | added | Hamza Hasan |
I think in that very method, col.gameObject will give you the other collided object even if that object has no script on it.
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Aug 23, 2016 at 8:59 | review | First posts | |||
Aug 23, 2016 at 9:38 | |||||
Aug 23, 2016 at 8:56 | history | asked | user3078100 | CC BY-SA 3.0 |