Timeline for How do i get my tilemap to move at the same speed as my character
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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S May 31, 2011 at 14:21 | history | suggested | Grace Note♦ | CC BY-SA 3.0 |
Lotsa capitalization and grammar fixes, and removed the salutations. ♪
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May 31, 2011 at 14:13 | review | Suggested edits | |||
S May 31, 2011 at 14:21 | |||||
May 31, 2011 at 11:08 | answer | added | aaaaaaaaaaaa | timeline score: 2 | |
May 31, 2011 at 0:51 | answer | added | Joel Martinez | timeline score: 2 | |
May 30, 2011 at 11:52 | comment | added | bummzack |
How do you calculate squaresDown and squaresAcross ? Did you try increasing these values by 1?
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May 30, 2011 at 9:50 | history | edited | Bert |
edited tags
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S May 27, 2011 at 10:01 | history | suggested | Ikke | CC BY-SA 3.0 |
Fixed code formatting
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May 27, 2011 at 9:59 | comment | added | Ikke | To format larger code blocks, indent 4 spaces instead of using `` | |
May 27, 2011 at 9:58 | review | Suggested edits | |||
S May 27, 2011 at 10:01 | |||||
May 27, 2011 at 9:13 | history | edited | Bert | CC BY-SA 3.0 |
added 4478 characters in body
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May 27, 2011 at 9:04 | comment | added | Ikke | Maybe you could add some relevant code to the question so people won't have to dive into your code to find out what happens. | |
May 27, 2011 at 7:21 | history | asked | Bert | CC BY-SA 3.0 |