Skip to main content

Timeline for Protecting/Handling game data

Current License: CC BY-SA 3.0

11 events
when toggle format what by license comment
Nov 30, 2016 at 2:39 comment added jefflunt Assuming your game involves either some competitive element between players, or a leaderboard or something where cheating actually matters and/or cheating affects more than just the local player? If not (if it's just an arcade game where there's no centralized leaderboard) then it doesn't matter if people cheat - it's just for fun.
Nov 29, 2016 at 12:12 vote accept Jay Cutler
Nov 27, 2016 at 19:18 answer added Jordan Parker timeline score: 0
Nov 27, 2016 at 5:17 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 27, 2016 at 17:07 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 27, 2016 at 14:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 26, 2016 at 21:38 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 27, 2016 at 16:18 answer added starikcetin timeline score: 0
Jul 27, 2016 at 16:06 answer added Domagoj timeline score: 0
Jul 27, 2016 at 14:05 review First posts
Jul 27, 2016 at 14:22
Jul 27, 2016 at 14:04 history asked Jay Cutler CC BY-SA 3.0