Timeline for Protecting/Handling game data
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Nov 30, 2016 at 2:39 | comment | added | jefflunt | Assuming your game involves either some competitive element between players, or a leaderboard or something where cheating actually matters and/or cheating affects more than just the local player? If not (if it's just an arcade game where there's no centralized leaderboard) then it doesn't matter if people cheat - it's just for fun. | |
Nov 29, 2016 at 12:12 | vote | accept | Jay Cutler | ||
Nov 27, 2016 at 19:18 | answer | added | Jordan Parker | timeline score: 0 | |
Nov 27, 2016 at 5:17 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 27, 2016 at 17:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 27, 2016 at 14:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 26, 2016 at 21:38 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 27, 2016 at 16:18 | answer | added | starikcetin | timeline score: 0 | |
Jul 27, 2016 at 16:06 | answer | added | Domagoj | timeline score: 0 | |
Jul 27, 2016 at 14:05 | review | First posts | |||
Jul 27, 2016 at 14:22 | |||||
Jul 27, 2016 at 14:04 | history | asked | Jay Cutler | CC BY-SA 3.0 |