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Nov 25, 2018 at 19:06 answer added user1145716 timeline score: -4
Jun 6, 2018 at 20:17 vote accept Felipe Müller
Jun 6, 2018 at 4:34 history tweeted twitter.com/StackGameDev/status/1004220006077526016
Jul 24, 2016 at 20:30 answer added Felipe Müller timeline score: 3
Jul 23, 2016 at 0:17 comment added Felipe Müller @JoshPetrie I don't know how to do both of them, but if there was an answer to just one part I think it would be helpful still.
Jul 23, 2016 at 0:15 comment added jgallant Cool! Maybe if you have time you could post the solution in case other unity users would be interested in how you pulled it off.
Jul 23, 2016 at 0:14 comment added Felipe Müller @Jon thanks! I managed to apply this library into my project and its working. The only thing is that some of my collisions areas were still being divided where they shouldn't be, I don't know if this is a problem with my position precision, witch I checked and it doesn't seem to be, or if it's and issue with the library itself. Fortunately the library has an offset feature witch I used to expand my polygons a tiny bit outside, just to make them touch, and this got rid of all the separations.
Jul 22, 2016 at 16:10 comment added user1430 You're right they're both part of the process, but if you already know how to do one or the other, that clarification can impact potential answerers.
Jul 22, 2016 at 16:04 comment added Felipe Müller @JoshPetrie I think checking witch colliders need to be merged, and executing the merge, would be two parts of the whole process, unless the algorithm somehow makes this checking be unnecessary.
Jul 22, 2016 at 15:44 comment added user1430 Are you asking how to take two adjacent colliders A and B and combine them and their collision polygons? Or are you asking how to, given an arbitrary collection of colliders, determine which ones form a set of adjacent, connected colliders so you can merge them?
Jul 22, 2016 at 10:28 comment added jgallant I've done this in the past using the Clipper libs: angusj.com/delphi/clipper.php
Jul 21, 2016 at 21:52 review First posts
Jul 21, 2016 at 21:52
Jul 21, 2016 at 21:50 history asked Felipe Müller CC BY-SA 3.0