Skip to main content
Post Made Community Wiki by Tetrad
added 444 characters in body
Source Link
Phil
  • 375
  • 2
  • 8

My only book on OpenGL is "OpenGL SuperBible, 4th edition" and 5th is about to be released in a few weeks. I think it's good for both beginners and advanced programmers.

Edit: I might add don't go for the latest technology trends if you're just learning to program. Chances are once you become an expert using one methology, 5 new interfaces / versions just released. We've seen shaders advance every 3 months, it seems. So pick what has the best documentation (generally primitives), make a few programs, and gradually advance because more than likely you'll bump into older code in the future. Hope it helps!

My only book on OpenGL is "OpenGL SuperBible, 4th edition" and 5th is about to be released in a few weeks. I think it's good for both beginners and advanced programmers.

My only book on OpenGL is "OpenGL SuperBible, 4th edition" and 5th is about to be released in a few weeks. I think it's good for both beginners and advanced programmers.

Edit: I might add don't go for the latest technology trends if you're just learning to program. Chances are once you become an expert using one methology, 5 new interfaces / versions just released. We've seen shaders advance every 3 months, it seems. So pick what has the best documentation (generally primitives), make a few programs, and gradually advance because more than likely you'll bump into older code in the future. Hope it helps!

Source Link
Phil
  • 375
  • 2
  • 8

My only book on OpenGL is "OpenGL SuperBible, 4th edition" and 5th is about to be released in a few weeks. I think it's good for both beginners and advanced programmers.