Timeline for How do I handle parallel lines when looking for intersections?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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May 14, 2016 at 13:23 | comment | added | Superwayne | Guess I will add both to my math utils: Vector2? LineIntersectionPoint(...) and bool TryLineIntersectionpoint(... out Vector2 intersectionPoint) | |
May 14, 2016 at 13:09 | comment | added | sam hocevar |
I added a zero assignation in the no-intersection case. Note that using bool /out to try something is a standard idiom in the .NET API, see Dictionary.TryGetValue or Int32.TryParse.
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May 14, 2016 at 13:06 | history | edited | sam hocevar | CC BY-SA 3.0 |
assign point to zero in the no-intersection case
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May 14, 2016 at 11:30 | comment | added | Superwayne | I thought about using that (like Unity does with 3D raycasts) but I don't like having the assignment in an if-statement. | |
May 12, 2016 at 15:45 | history | answered | sam hocevar | CC BY-SA 3.0 |