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Timeline for libgdx sprite placement

Current License: CC BY-SA 3.0

3 events
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May 4, 2016 at 9:55 vote accept gafflx
May 4, 2016 at 9:54 comment added gafflx thanks it was actually pretty simple I ended up just doing this: if (!Gdx.input.isTouched()) { batch.draw(bs, b.position.x, b.position.y); }else if (Gdx.input.isTouched()) b.shootToward(Gdx.input.getX(), Gdx.graphics.getHeight() - Gdx.input.getY());
May 3, 2016 at 17:12 history answered spectacularbob CC BY-SA 3.0