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I wouldn't store them on clients, or even ship that information with game. If security is your main concern, fetch all informations required at the begnningbeginning of the game (from a database), store them temporarily, and delete them after the game session ends.

You can also cross-check local data with database during gameplay if you want an extra layer of security.

I wouldn't store them on clients, or even ship that information with game. If security is your main concern, fetch all informations required at the begnning of the game, store them temporarily, and delete them after the game session ends.

You can also cross-check local data with database during gameplay if you want an extra layer of security.

I wouldn't store them on clients, or even ship that information with game. If security is your main concern, fetch all informations required at the beginning of the game (from a database), store them temporarily, and delete them after the game session ends.

You can also cross-check local data with database during gameplay if you want an extra layer of security.

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I wouldn't store them on clients, or even ship that information with game. If security is your main concern, fetch all informations required at the begnning of the game, store them temporarily, and delete them after the game session ends.

You can also cross-check local data with database during gameplay if you want an extra layer of security.