Timeline for Calculate values in a game, which depends from stats and balance them
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Mar 29, 2016 at 19:51 | answer | added | wondra | timeline score: 1 | |
Mar 29, 2016 at 19:41 | comment | added | wondra | if it is an answer to your question(?), I should post it as an answer rather than comment. Also, please try to be more specific when asking about a function(e.i. mechanic in "numeric form"), how would you want it to look/behave. Even in own words or even better with an image - it will help us suggesting the best one. My comment was just a wild guess what would people usually need. | |
Mar 29, 2016 at 10:58 | comment | added | wondra | Does e^0.5 * s ^ 0.5 function look good to you? | |
Mar 29, 2016 at 10:58 | answer | added | JordiVilaplana | timeline score: 1 | |
Mar 29, 2016 at 9:54 | history | asked | rataplan | CC BY-SA 3.0 |