Timeline for LibGdx Tiled Map Rendering Problem
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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S Dec 27, 2016 at 19:23 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
Fixed grammar, integrated the images in the post and reuploaded them to stack's imgur.
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S Dec 27, 2016 at 19:23 | history | suggested | Sree | CC BY-SA 3.0 |
fixed grammer
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Dec 27, 2016 at 19:06 | review | Suggested edits | |||
S Dec 27, 2016 at 19:23 | |||||
Dec 27, 2016 at 18:23 | answer | added | Saurabh | timeline score: 0 | |
Feb 23, 2016 at 23:35 | answer | added | Marcin Sciesinski | timeline score: 1 | |
Feb 23, 2016 at 14:32 | comment | added | Ali Lei | public void render(float delta) { Gdx.gl.glClearColor(1,1,1,1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); GameManager.renderer.setView(camera); GameManager.renderer.render(); batch.begin(); GameManager.renderGame(batch); batch.end(); } i change code to this but result was the same :/ | |
Feb 23, 2016 at 11:42 | comment | added | nathan | First thing: you render your map before the background. Are you sure this is what you wanna do? if you render the background sprite after the map, it mays hide your map. | |
Feb 23, 2016 at 1:06 | review | Close votes | |||
Mar 8, 2016 at 3:01 | |||||
Feb 22, 2016 at 22:04 | review | First posts | |||
Feb 23, 2016 at 0:47 | |||||
Feb 22, 2016 at 22:03 | history | asked | Ali Lei | CC BY-SA 3.0 |