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Timeline for LibGdx Tiled Map Rendering Problem

Current License: CC BY-SA 3.0

10 events
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S Dec 27, 2016 at 19:23 history edited Vaillancourt CC BY-SA 3.0
Fixed grammar, integrated the images in the post and reuploaded them to stack's imgur.
S Dec 27, 2016 at 19:23 history suggested Sree CC BY-SA 3.0
fixed grammer
Dec 27, 2016 at 19:06 review Suggested edits
S Dec 27, 2016 at 19:23
Dec 27, 2016 at 18:23 answer added Saurabh timeline score: 0
Feb 23, 2016 at 23:35 answer added Marcin Sciesinski timeline score: 1
Feb 23, 2016 at 14:32 comment added Ali Lei public void render(float delta) { Gdx.gl.glClearColor(1,1,1,1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); GameManager.renderer.setView(camera); GameManager.renderer.render(); batch.begin(); GameManager.renderGame(batch); batch.end(); } i change code to this but result was the same :/
Feb 23, 2016 at 11:42 comment added nathan First thing: you render your map before the background. Are you sure this is what you wanna do? if you render the background sprite after the map, it mays hide your map.
Feb 23, 2016 at 1:06 review Close votes
Mar 8, 2016 at 3:01
Feb 22, 2016 at 22:04 review First posts
Feb 23, 2016 at 0:47
Feb 22, 2016 at 22:03 history asked Ali Lei CC BY-SA 3.0