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Alright, so I have been putting together a three.js example that shows a different animated texture on a billboard when the camera rotates around it (just like oldschool doom and build engine games). After having the initial concept explained to me (Doom-style 2.5D Movement AnimationsDoom-style 2.5D Movement Animations) I managed to get something up and working.

Alright, so I have been putting together a three.js example that shows a different animated texture on a billboard when the camera rotates around it (just like oldschool doom and build engine games). After having the initial concept explained to me (Doom-style 2.5D Movement Animations) I managed to get something up and working.

Alright, so I have been putting together a three.js example that shows a different animated texture on a billboard when the camera rotates around it (just like oldschool doom and build engine games). After having the initial concept explained to me (Doom-style 2.5D Movement Animations) I managed to get something up and working.

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whitwhoa
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Weird Unexpected quaternion rotation issuebehavior

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whitwhoa
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Weird billboard anglequaternion rotation issue

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whitwhoa
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