Timeline for 2D Platformer AABB collision issues
Current License: CC BY-SA 3.0
25 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
|
|
S Feb 21, 2016 at 16:55 | history | bounty ended | Rafael Almeida | ||
S Feb 21, 2016 at 16:55 | history | notice removed | Rafael Almeida | ||
Feb 18, 2016 at 12:41 | history | tweeted | twitter.com/StackGameDev/status/700299102521786368 | ||
Feb 17, 2016 at 3:50 | history | edited | Rafael Almeida | CC BY-SA 3.0 |
Removed answer
|
Feb 17, 2016 at 3:48 | vote | accept | Rafael Almeida | ||
Feb 17, 2016 at 3:48 | comment | added | Rafael Almeida | All the problems are solved now, I posted my answer :) | |
Feb 17, 2016 at 3:47 | answer | added | Rafael Almeida | timeline score: 5 | |
Feb 17, 2016 at 3:43 | comment | added | Vaillancourt♦ | If the solution is not complete, it can be modified and updated at a later time | |
Feb 17, 2016 at 3:42 | comment | added | Vaillancourt♦ | @MAnd I think it's ok; updating the question with a (partially working) solution is worst than posting a partially working solution, according to my understanding of the site's philosophy. | |
Feb 17, 2016 at 3:37 | comment | added | MAnd | @AlexandreVaillancourt The problem, as I understand, is that he has solved only part of the problem and is still looking after the other part. | |
Feb 17, 2016 at 3:28 | comment | added | Rafael Almeida | Ok @AlexandreVaillancourt, I will do it. | |
Feb 17, 2016 at 3:27 | comment | added | Vaillancourt♦ | No, you should post the solution as an answer. This is a Q and A site, take advantage of it ;) | |
Feb 17, 2016 at 3:22 | vote | accept | Rafael Almeida | ||
Feb 17, 2016 at 3:30 | |||||
Feb 17, 2016 at 3:18 | history | edited | Rafael Almeida | CC BY-SA 3.0 |
Resolution
|
Feb 17, 2016 at 3:07 | comment | added | Rafael Almeida | @MAnd I solved the problem by myself after a long time, I will edit the question with the solution. | |
Feb 17, 2016 at 2:28 | comment | added | MAnd | Great. Now, I suggest that you include how did you solve the first part. Both because then it can help others in the future that happen to be looking into the same problem, and because that will make it much easier to help you in the other problem. Also, I recommend that you better explain what you want to achieve, i.e. what do you mean by "one-way platform", since that was the part with least details in the question | |
Feb 17, 2016 at 2:19 | history | edited | Rafael Almeida | CC BY-SA 3.0 |
Update the question, remove the unnecessary content
|
Feb 17, 2016 at 1:49 | comment | added | Rafael Almeida | @MAnd I solved the first problem, now I need implement the one-way platforms. | |
Feb 16, 2016 at 20:08 | comment | added | MAnd | Have you tried to identify which side of the tiles the character is colliding with when falling down in-between tiles? It seems to me that when the problem happens, the collision being detected is between character and the sides of the tiles (or when it swaps directly trough the tile before collision gets detected, in which case you might need to implement continuous collision detection). | |
Feb 16, 2016 at 19:23 | answer | added | ChrisUC | timeline score: 2 | |
S Feb 16, 2016 at 18:26 | history | bounty started | Rafael Almeida | ||
S Feb 16, 2016 at 18:26 | history | notice added | Rafael Almeida | Draw attention | |
Feb 14, 2016 at 19:25 | history | edited | Rafael Almeida | CC BY-SA 3.0 |
edited tags, more explanation
|
Feb 14, 2016 at 7:19 | history | asked | Rafael Almeida | CC BY-SA 3.0 |