Skip to main content

Timeline for 2D Platformer AABB collision issues

Current License: CC BY-SA 3.0

25 events
when toggle format what by license comment
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
S Feb 21, 2016 at 16:55 history bounty ended Rafael Almeida
S Feb 21, 2016 at 16:55 history notice removed Rafael Almeida
Feb 18, 2016 at 12:41 history tweeted twitter.com/StackGameDev/status/700299102521786368
Feb 17, 2016 at 3:50 history edited Rafael Almeida CC BY-SA 3.0
Removed answer
Feb 17, 2016 at 3:48 vote accept Rafael Almeida
Feb 17, 2016 at 3:48 comment added Rafael Almeida All the problems are solved now, I posted my answer :)
Feb 17, 2016 at 3:47 answer added Rafael Almeida timeline score: 5
Feb 17, 2016 at 3:43 comment added Vaillancourt If the solution is not complete, it can be modified and updated at a later time
Feb 17, 2016 at 3:42 comment added Vaillancourt @MAnd I think it's ok; updating the question with a (partially working) solution is worst than posting a partially working solution, according to my understanding of the site's philosophy.
Feb 17, 2016 at 3:37 comment added MAnd @AlexandreVaillancourt The problem, as I understand, is that he has solved only part of the problem and is still looking after the other part.
Feb 17, 2016 at 3:28 comment added Rafael Almeida Ok @AlexandreVaillancourt, I will do it.
Feb 17, 2016 at 3:27 comment added Vaillancourt No, you should post the solution as an answer. This is a Q and A site, take advantage of it ;)
Feb 17, 2016 at 3:22 vote accept Rafael Almeida
Feb 17, 2016 at 3:30
Feb 17, 2016 at 3:18 history edited Rafael Almeida CC BY-SA 3.0
Resolution
Feb 17, 2016 at 3:07 comment added Rafael Almeida @MAnd I solved the problem by myself after a long time, I will edit the question with the solution.
Feb 17, 2016 at 2:28 comment added MAnd Great. Now, I suggest that you include how did you solve the first part. Both because then it can help others in the future that happen to be looking into the same problem, and because that will make it much easier to help you in the other problem. Also, I recommend that you better explain what you want to achieve, i.e. what do you mean by "one-way platform", since that was the part with least details in the question
Feb 17, 2016 at 2:19 history edited Rafael Almeida CC BY-SA 3.0
Update the question, remove the unnecessary content
Feb 17, 2016 at 1:49 comment added Rafael Almeida @MAnd I solved the first problem, now I need implement the one-way platforms.
Feb 16, 2016 at 20:08 comment added MAnd Have you tried to identify which side of the tiles the character is colliding with when falling down in-between tiles? It seems to me that when the problem happens, the collision being detected is between character and the sides of the tiles (or when it swaps directly trough the tile before collision gets detected, in which case you might need to implement continuous collision detection).
Feb 16, 2016 at 19:23 answer added ChrisUC timeline score: 2
S Feb 16, 2016 at 18:26 history bounty started Rafael Almeida
S Feb 16, 2016 at 18:26 history notice added Rafael Almeida Draw attention
Feb 14, 2016 at 19:25 history edited Rafael Almeida CC BY-SA 3.0
edited tags, more explanation
Feb 14, 2016 at 7:19 history asked Rafael Almeida CC BY-SA 3.0