Timeline for Design basics for Unity game: sport management type
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jan 31, 2016 at 3:49 | vote | accept | rataplan | ||
Jan 30, 2016 at 12:31 | answer | added | Philipp | timeline score: 1 | |
Jan 30, 2016 at 12:25 | comment | added | rataplan | Yes, thanks. I did write apps for iOS, but not games | |
Jan 30, 2016 at 12:20 | comment | added | Philipp | I just wanted to know if I can assume you are familiar with the terminology when I write an answer. | |
Jan 30, 2016 at 12:12 | comment | added | rataplan | Yep, I did the view as UI manager; which get events from the button clicks; and send them to the controller. The model hold the various names for the NPC, clubs and competitions as simple db object. Are you suggesting to make the classes beside the player class, as part of the model itself, while the controller will put together the relations between NPC, clubs and competitions? | |
Jan 30, 2016 at 11:56 | comment | added | Philipp | Are you familiar with the model-view-controller pattern? | |
Jan 30, 2016 at 11:24 | history | asked | rataplan | CC BY-SA 3.0 |