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Dec 17, 2015 at 14:31 comment added DMGregory Your AngryBirds example should probably use an instantaneous change in momentum (eg. Impulse or VelocityChange) when the slingshot is released, rather than the default ForceMode.Force which simulates its effect over a time window. You can tune the numbers to get equivalent behaviour out of either approach, but if you change your fixed time step the force solution will have a different output (since it's integrating the force over a longer or shorter time interval) while the impulse remains consistent as desired, because it represents just the moment of release.
Dec 17, 2015 at 13:31 history edited Hamza Hasan CC BY-SA 3.0
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Dec 17, 2015 at 11:49 history answered Hamza Hasan CC BY-SA 3.0