Timeline for How to create custom editor script only for one field of an object and leave the rest default in Unity?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jan 11, 2017 at 6:15 | answer | added | Ivan | timeline score: 5 | |
S Dec 16, 2015 at 9:42 | history | suggested | Giannis Tzagarakis | CC BY-SA 3.0 |
please do not tag in the title
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Dec 16, 2015 at 6:46 | review | Suggested edits | |||
S Dec 16, 2015 at 9:42 | |||||
Dec 15, 2015 at 15:42 | comment | added | DMGregory♦ | It would be better if you write up the solution that worked for you as an answer, for others to use as reference. It's completely OK to answer your own questions here. I don't have a concrete example of using PropertyDrawer to demonstrate, so you'd likely be able to write a more complete and detailed answer than I would just cribbing from the docs. ;) | |
Dec 15, 2015 at 15:38 | comment | added | mt_ | I can close this or you can post as an answer and I'll mark it. | |
Dec 15, 2015 at 15:31 | comment | added | DMGregory♦ | Have you read the docs on PropertyDrawers? | |
Dec 15, 2015 at 14:26 | history | edited | mt_ | CC BY-SA 3.0 |
added 35 characters in body
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Dec 15, 2015 at 14:11 | history | asked | mt_ | CC BY-SA 3.0 |