I'm slightly familiar with the reinforcement learning (through this edx.org MOOC edx.org MOOC). Also I'm aware of reactive planning technique. And now I want to write a vehicle bot for a racing game (using provided scripting API). Cars in this game, where cars have to complete laps and avoid collisions. So, my question is about using
Is it sensible to use reinforcement learning for steering implementation. Is it a common practice? Or should I stick with reactive planning instead?