Timeline for How to blur image using glsl shader without squares?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Sep 27, 2017 at 9:53 | comment | added | isuker | @ Semyon Tikhonenko had you get the right way for blur? i.sstatic.net/Bc8fM.jpg | |
Nov 21, 2015 at 18:59 | vote | accept | Semyon Tikhonenko | ||
Nov 19, 2015 at 3:28 | answer | added | Jibb Smart | timeline score: 1 | |
Nov 18, 2015 at 14:03 | comment | added | Kromster |
Basically your code should sample by X and by Y axis. for i = 0 to N-1 do for k = 0 to N - 1 do sum += sample[i,k] * multiplier . Don't do this like that though, use 2 pass blur, it's faster cos of sequential memory access.
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Nov 18, 2015 at 14:00 | comment | added | Semyon Tikhonenko | How can I do it? | |
Nov 18, 2015 at 13:56 | comment | added | Kromster | You need to blur in both X and Y directions, yet your code seem to blur only along one diagonal. | |
Nov 18, 2015 at 13:31 | review | First posts | |||
Nov 18, 2015 at 15:47 | |||||
Nov 18, 2015 at 13:27 | history | asked | Semyon Tikhonenko | CC BY-SA 3.0 |