Timeline for Graph search with a high number of actions
Current License: CC BY-SA 3.0
23 events
when toggle format | what | by | license | comment | |
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May 30, 2017 at 20:24 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 22, 2017 at 6:54 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 19, 2017 at 11:22 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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Dec 8, 2016 at 4:21 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 5, 2016 at 18:15 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 6, 2016 at 16:40 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 1, 2016 at 4:24 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 22, 2016 at 15:51 | answer | added | Tobias Gurdan | timeline score: 1 | |
Jul 22, 2016 at 12:54 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 13, 2016 at 17:37 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 10, 2016 at 9:34 | comment | added | CoffeDeveloper | Also are you sure you are not ending "out of memory"? 1000 x 1000 at each step is bad big O notation | |
May 10, 2016 at 9:33 | answer | added | CoffeDeveloper | timeline score: 0 | |
May 10, 2016 at 8:26 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 11, 2015 at 3:36 | history | tweeted | twitter.com/StackGameDev/status/664285611239604224 | ||
Oct 10, 2015 at 21:47 | comment | added | amitp | @Snoopyjackson I haven't worked with the hierarchical approaches myself but I think you'd first use A* or other algorithm to find roughly how to get to your goal (maybe each light red envelope would be one node), and then you'd go back and make a detailed path with something like foot placement. | |
Oct 10, 2015 at 18:52 | comment | added | Snoopyjackson | My character has a foot at a state 0, then 1000 different position are reachable from this state. (X,Y,Z,theta). So, the character has 1000 possible posistion where he can place his next feet. @amitp Thanks for your blog I love it and it helps me a lot. What do you mean by hierachical approach ? I think it can be interesting because of course I will prefer the state which are close to the goal or with a good angle. Thanks | |
Oct 10, 2015 at 6:12 | answer | added | Streak324 | timeline score: 0 | |
Oct 10, 2015 at 1:16 | comment | added | amitp | If all of those 1000 x 1000 children don't overlap (if you really do have millions or billions of possible states) then graph search (including A*) may not help much. Try to collapse similar states together, or use a hierarchical approach, or use a continuous approach instead of a discrete (graph-based) search. | |
Oct 9, 2015 at 22:48 | comment | added | kevinAlbs | I'm unsure if I'm interpreting your picture correctly. What are the 1000 different actions? Are these different ways of your character moving? | |
Oct 9, 2015 at 17:01 | review | First posts | |||
Oct 9, 2015 at 17:06 | |||||
Oct 9, 2015 at 16:59 | history | asked | Snoopyjackson | CC BY-SA 3.0 |