Timeline for When prototyping, how can I more easily explore game behaviour?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Dec 19, 2016 at 7:56 | comment | added | Jonas Byström | Prototyping is only required if you're building something new, that's a given. Lack of tooling is like lack of pen and paper irl - and sure you can draw in the sand, but it's inefficient. I built Trabant to avoid having to go GIF+JS or Scratch. | |
Sep 29, 2015 at 19:17 | review | Late answers | |||
Sep 29, 2015 at 19:38 | |||||
Jul 23, 2015 at 12:52 | history | edited | helena4 | CC BY-SA 3.0 |
added 2 characters in body
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Jul 23, 2015 at 9:51 | history | answered | helena4 | CC BY-SA 3.0 |