Timeline for (real) 3d map rendering in wpf without an engine - how to handle the map data?
Current License: CC BY-SA 2.5
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 30, 2011 at 4:16 | vote | accept | DefenestrationDay | ||
Mar 24, 2011 at 1:27 | comment | added | DefenestrationDay | yep - there's a lot to draw, but only a little at once.. It will mostly be vector data, so while the object density in urban areas will be pretty high, it should be balanced out a bit by the (much larger) emptier rural areas. Point taken about the sheer impossibility of containing the whole data set in memory at once, though! | |
Mar 23, 2011 at 23:10 | comment | added | AttackingHobo | You realize that your proposed map is 1 million square kilometers, or 1 trillion square meters. If you use 1 byte of information for each 20 square meters, the map would be 50 GB. So I don't think you are going to be able to fit this into memory. And if you want a lot data, as it looks like you do then you are going to be looking at incredibly huge maps. | |
Mar 23, 2011 at 18:58 | answer | added | Paulo Pinto | timeline score: 1 | |
Mar 21, 2011 at 14:23 | history | tweeted | twitter.com/#!/StackGameDev/status/49838562300018688 | ||
Mar 21, 2011 at 11:13 | history | edited | DefenestrationDay | CC BY-SA 2.5 |
added (rough!) specs of client machines
|
Mar 20, 2011 at 23:35 | history | asked | DefenestrationDay | CC BY-SA 2.5 |