Game Development Stack Exchange Community Digest

Top new questions this week:

In what ways do lawyers and others involved in the legal field impact game development?

Most people have a general idea about what programmers, artists, designers and musicians do in the industry, but I’ve seldom heard about how the law and lawyers impact game development. I’m especially ...

legal game-industry  
asked by Ginger and Lavender 8 votes
answered by Philipp 19 votes

Can UE5's Nanite be applied to the low poly aesthetic?

It sounds like a bit of a stupid question; why would anyone want technology for triangle-per-pixel rendering in a low poly aesthetic game? The answer is that Nanite offers continuous LOD with high ...

asked by smallobsession 2 votes
answered by smallobsession 1 vote

Unity: Factory design pattern issues when respawning

I'm having an issue with the powerup system I've implemented in a 2D platformer I've been working on. The powerup system as it is currently implemented works for each of the three types of powerups on ...

asked by Brett Maverick Martin 1 vote
answered by Adam B 2 votes

Can you interpolate statelessly?

I was just wondering if it's possible to to a linear interpolation between two rotations without maintaining any kind of state. What I mean is let's say I have a loop function where all my code is ...

rotation interpolation  
asked by Day Trip 1 vote

D3D11 wrong full screen resolution

I am currently writing a Directx 11 engine and have problems with the resolution when switching to exclusive fullscreen on my 1440p monitor. If i call SetFullscreenState(TRUE, NULL), the screen ...

directx directx11 windows resolution fullscreen  
asked by Kyto 1 vote
answered by Kyto 1 vote

Model import generating self-intersecting warnings that weren’t there before

Starting with Unity 2018, when importing my model (FBX) I am getting dozens of "A polygon of [name of the mesh] is self-intersecting and has been discarded“ warnings. This is new! The model looks ...

unity maya  
asked by v-i-c 1 vote
answered by v-i-c 2 votes

Is treating object meshes as nav meshes a sensible strategy for grounding characters?

It bothers me that a lot of character controllers are written to rely on raycasting for movement along the ground. While this solution is very straightforward and general (especially in the sphere ...

collision-detection performance raycasting character-controller  
asked by smallobsession 1 vote

Greatest hits from previous weeks:

How does one make games playable before they are fully downloaded?

Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game or update has finished downloading. I guess Diablo 3 downloads mandatory files like like UI assets and some ...

user-experience deployment patching  
asked by nikitablack 77 votes
answered by ClassicThunder 72 votes

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...

physics unity simulations car  
asked by Jonny 16 votes
answered by House 20 votes

Simple collision detection in Unity 2D

I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, ...

c# unity collision-detection physics  
asked by Matt 5 votes
answered by JFBM 11 votes

Why don't we use octogonal maps instead of hexagonal maps?

I understand the advantage of hexagonal tiles over square ones. But why aren't octagons used instead? I would think they would provide better, more natural movement in eight directions. I was ...

grid level-design hexagonal-grid  
asked by Click Ok 46 votes
answered by House 71 votes

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...

unity mobile aspect-ratio  
asked by Michael 72 votes
answered by androidu 40 votes

In Unity, how do I correctly implement the singleton pattern?

I have seen several videos and tutorials for creating singleton objects in Unity, mainly for a GameManager, that appear to use different approaches to instantiating ...

unity c# design-patterns  
asked by Zack Brown 65 votes
answered by PearsonArtPhoto 59 votes

GLSL: How do I cast a float to an int?

In a GLSL fragment shader I am trying to cast a float into an int. The compiler raises an error: ...

opengl glsl opengl-es  
asked by dugla 49 votes
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