Top new questions this week:
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I've been doing research on game development in a hyperbolic plane, and cannot seem to find any solution for generating coherent noise.
Generating noise for a spherical geometry would be easy -- just ...
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For context, I have a player that can use a bow or a spear to shoot enemies in a 2D side scroller game. The bow shoots arrows and the spear shoots itself, and they both have rigidbody2Ds attached.
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I'm curious about the impacts of applying the C++ Core Guidelines to game development.
When I try to discuss about this, and point out that we should check return values, or validate user data, or ...
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Greatest hits from previous weeks:
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I have a level generation algorithm that is computationally heavy. As such, calling it always results in the game screen freezing. How can I place the function on a second thread while the game still ...
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Does anyone know if there's a best practice for labeling game versions.
I'm not sure if there's a standard name for it other than versioning but what I mean is basically:
1.0
1.1
1.2
1.3.1 beta
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In a GLSL fragment shader I am trying to cast a float into an int. The compiler raises an error:
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I'm a little hazy on what exactly Lua is and how a game that is programmed in C++ would use it. I'm asking primarily about how it is compiled and run.
For instance when you use a program written in C+...
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What's the incentive of sharing games one designs themselves for free online such as itch.io? I see people doing this and I don't understand.
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I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario's jump. I have ...
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Which image format is more efficient to save memory? PNG, JPEG, or GIF?
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