I have a texture atlas that is linked to my skin.json
file. The atlas contains a region named "game-title".
I would like to declare a com.badlogic.gdx.graphics.Texture
object in the json file, to retrieve it later in my code via skin.get(name, Texture.class)
.
I tried declaring it as follows, but it does not work - exception gets thrown - com.badlogic.gdx.utils.SerializationException: Class cannot be created (missing no-arg constructor): com.badlogic.gdx.graphics.Texture
:
"com.badlogic.gdx.graphics.Texture": {
"game-title": {name: "game-title"}
}
What am I doing wrong here? What would be the correct way to do this?
Is trying to declare a Texture
in such a way a correct thing to do, in the first place?
Many thanks in advance for your feedback.