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enter image description here

i'm using in Unity free edition.

I try to bake a lightmap which equivalent feeling with Unity's real time light map and shadowing, like left figure.

But the result is the right figure.

How can i set a paremters of lighting window to get result like left figure?

--added--

here's all of screenshots.

enter image description here enter image description here enter image description here enter image description here

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    \$\begingroup\$ I think the difference between the two images is the use of ambient occlusion \$\endgroup\$
    – Bálint
    Jul 11, 2016 at 14:34
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    \$\begingroup\$ Add a screenshot of your Lighting setup tab. \$\endgroup\$ Jul 12, 2016 at 12:58
  • \$\begingroup\$ i found a solution. a problem was ambient occlusion. \$\endgroup\$
    – mjk6026
    Sep 3, 2016 at 15:42
  • \$\begingroup\$ The same thing the first comment said? Who would have guessed. \$\endgroup\$
    – user35344
    Sep 3, 2016 at 15:51

1 Answer 1

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i found a solution. a problem was ambient occlusion

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