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0 votes
3 answers
573 views

XNA Rotate Vector2 around Origin

1 vote
1 answer
362 views

multipass shadow mapping renderer in XNA

12 votes
2 answers
540 views

Facilitating XNA game deployments for non programmers

3 votes
2 answers
159 views

In XNA 4, how can I access SpriteBatch's transformMatrix in my shader?

10 votes
1 answer
2k views

Xbox thumbstick used to rotate sprite, basic formula makes it "stick" or feel "sticky" at 90 degree intervals! How do you get smooth rotation?

5 votes
3 answers
216 views

What exactly does the XNA redistributable installer do?

2 votes
1 answer
567 views

Does XNA 4 support 3D affine transformations for 2D images?

7 votes
3 answers
13k views

XNA game loop Update and Draw

1 vote
1 answer
346 views

Collision detection problem in monogame C#

0 votes
0 answers
109 views

How to make 3D particles in Monogame?

-2 votes
2 answers
683 views

How to preload a vast amount of models?

1 vote
2 answers
389 views

Rotating sprite 180 deg

2 votes
1 answer
870 views

SpriteBatch, trying to reduce draw calls

8 votes
1 answer
734 views

Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget

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