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0 answers
3 views

Camera view should remain same for all screens

3 votes
1 answer
51 views

Implementing a pinball flipper without tunnelling

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Compute thrust applied to ship's sails depending on sailSize, sailState and relative angle of wind

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1 answer
12 views

Use one collider for Rigidbody2D.Cast, and another for a hurtbox

0 votes
1 answer
49 views

"Attach socket" with Oculus Interaction SDK

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1 answer
21 views

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0 answers
40 views

Adding Velocity To Movement In A Parabolic Arc

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1 answer
16 views

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0 votes
1 answer
29 views

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0 votes
1 answer
419 views

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0 votes
1 answer
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LookRotation/object roll issue in Unity

2 votes
0 answers
28 views

Profiling Loading and Unloading of Addressables

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2 answers
489 views

Unity - How to stop the slide on slopes?

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1 answer
72 views

Deal damage just once, rather than repeatedly till the enemy dies

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