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0 votes
1 answer
486 views

TBN matrix for normal and parallax mapping

0 votes
1 answer
63 views

Skybox not texturing

1 vote
2 answers
1k views

Switched from immediate mode to VBOs, game runs slower

0 votes
0 answers
33 views

Manual calc of perspective projection and getting point on the screen

1 vote
0 answers
42 views

LWJGL3. A strange graphic artifact of OpenGL 3.x

0 votes
0 answers
27 views

Clarification on scene graph implementation. Adding object/node to a root node or container?

4 votes
1 answer
516 views

Limit/Clamp camera movement using quaternions

21 votes
2 answers
7k views

What is a "normal" in game development

3 votes
1 answer
435 views

Why does scissor test happen after fragment shading?

1 vote
0 answers
70 views

Is there a reason that we have to use homogeneous coordinates in rasterization?

0 votes
1 answer
752 views

text rendering artifact when rendering in 3D opengl GLfW

0 votes
1 answer
67 views

How can vertex position can be converted to fragment position?

0 votes
1 answer
110 views

Increased CPU usage when rendering sprites

1 vote
1 answer
1k views

Rotate camera around its center in 2D

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