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Top Questions

0 votes
3 answers
64 views

How to prevent the "_ready" events and pre-ready var declarations in a loaded, instantiated scene?

1 vote
1 answer
79 views

How to generate a series of checkpoints randomly along a 2D line

0 votes
1 answer
30 views

Weird behaviors with transform.LookRotation when looking at position+Vector3

1 vote
1 answer
63 views

Octree as struct not class

-2 votes
0 answers
74 views

is there a way to read assets at compile time instead of runtime?

2 votes
1 answer
32 views

Theme lookup in Godot 4.2

0 votes
0 answers
63 views

Where the game mechanic of hexa sort game from? [closed]

1 vote
0 answers
53 views

How to make enemies navigate around each other in a grid-based game?

0 votes
1 answer
49 views

How would you implement a map system like WoW?

0 votes
1 answer
58 views

How to compute screen-space error for LOD selection?

0 votes
0 answers
43 views

How to optimize random path generation with checkpoints and collision detection

1 vote
1 answer
41 views

How can I constrain a RigidBody ball to move along a path, but only apply forces to keep the ball on the path without adding velocity?

-1 votes
0 answers
39 views

How to code realistic fire in Unreal Engine 5.3

0 votes
1 answer
37 views

Which coordinates should I use to generate a 2D lightmap properly?

-2 votes
0 answers
37 views

Idea: Portal RTX on Xbox, would this be possible? [closed]

0 votes
0 answers
37 views

Opengl ES color blending is not accurate

0 votes
0 answers
37 views

Issue when making the player face the direction it's currently going

0 votes
0 answers
36 views

Comparison of 2 different quaternion axes

0 votes
1 answer
28 views

how to pass result of Compute Shader using UAV to Target View and render it in Direct3D11?

1 vote
0 answers
35 views

How to replicate shinobi (PS2) scarf in 2d

1 vote
0 answers
33 views

Quaternion.Euler acting weird

0 votes
0 answers
26 views

Inconsistent results from ApplyCentralImpulse with RigidBody2D

0 votes
0 answers
23 views

Unity Grayscale camera but mask colors

0 votes
0 answers
22 views

How to Prevent Subsystems from Responding to Events from Other Game States

1 vote
0 answers
22 views

How does Windows' Game controller properties connect to a joystick?

2 votes
1 answer
16 views

Deleting components via OnValidate script while in editor

0 votes
0 answers
15 views

Select polygon (and create submesh) by color of texture?

0 votes
0 answers
15 views

Tilemap.SetTile results in no visible change in build

0 votes
0 answers
14 views

How to implement 3rd person animation with acceleration from walk to run?

0 votes
0 answers
14 views

Mouse coordinates to world space offsetting?

0 votes
1 answer
14 views

Rotating Towards the Anchor Point while Swinging

0 votes
0 answers
12 views

programmatically fixing black seams around textures at runtime

0 votes
0 answers
11 views

How to map different serverless logins (Facebook, Apple, Google Play) to one account in Unity CloudSave?


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