Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up.

Sign up to join this community
Anybody can ask a question
Anybody can answer
The best answers are voted up and rise to the top

Top Questions

3 votes
1 answer
402 views

Web build not respecting Monospace SystemFont for Godot Label

0 votes
1 answer
71 views

Is there a clear distinction between Game Loop and Gameplay Loop?

3 votes
2 answers
42 views

Add opacity control to SoftLight blending shader

1 vote
1 answer
45 views

Best way to extend Unity Rigidbody?

1 vote
1 answer
57 views

How do I create The Spirit Phase Walk dead by daylight

0 votes
1 answer
53 views

How to find the distance to the middle of the road from the car's current position?

1 vote
0 answers
67 views

Are there OpenGL functions that are only available for specific platforms?

1 vote
1 answer
48 views

What's the purpose of this cross product and dot product in triangle clipping code?

0 votes
0 answers
51 views

Let's discuss common collision algorithms. AABB minecraft like game [closed]

-1 votes
0 answers
51 views

Do you know this game development company? [closed]

0 votes
1 answer
39 views

How to execute early depth test

0 votes
1 answer
39 views

Graphical issue when using a depth pre-pass

0 votes
0 answers
50 views

calculate projectile velocity from moving shooter

0 votes
1 answer
49 views

Delta time problem

-2 votes
0 answers
46 views

Easy raycasting game [closed]

-1 votes
1 answer
45 views

Parameter "isMoving" does not exist

0 votes
0 answers
44 views

How can I make a reliable time-based object upating system?

-1 votes
0 answers
43 views

Problem with lane switching in endless runner game [closed]

0 votes
1 answer
40 views

How to collide a circle against a pixel grid without getting snagged?

1 vote
0 answers
38 views

Prefab not instantiating in the next scene Unity

0 votes
0 answers
36 views

Why does holding the jump button cause the player to go higher each time they hit the ground?

0 votes
0 answers
36 views

BuildFailedException: Incremental Player build failed!

0 votes
1 answer
27 views

Trying to rotate a 2D kinematic object along its Z axis when its Y rotation is exactly 180 degrees causes massive rotation swings

0 votes
0 answers
34 views

More performant 2D raytracing than Radiosity?

0 votes
0 answers
32 views

XR interactable reticle is not showing correctly

0 votes
1 answer
30 views

glm::eulerAngles gives unexpected output for quaternion

0 votes
0 answers
28 views

Best way to handle collisions between moving entities on tile map?

0 votes
1 answer
28 views

Several objects from another level appearing in a level that they shouldn't?

0 votes
0 answers
28 views

How do I calculate the position and rotation where 3 given vectors would intersect 3 given points

0 votes
0 answers
27 views

Discarding pixels of a 2D game object based on its properties in camera render texture

1 vote
0 answers
25 views

Steamworks.Net invite to game not getting recieved

0 votes
0 answers
24 views

Gpu crashed or d3d device removed

1 vote
0 answers
24 views

How to create basic spatial sound?

0 votes
0 answers
23 views

Freecodecamp video Python platform, I followed everything but getting error of AttributeError:'Player' object has no attribute 'draw' any help why? [closed]

0 votes
0 answers
23 views

PhysX Skin Width

0 votes
0 answers
22 views

How I can compute normals vectors for a tessellated terrain?

-1 votes
0 answers
21 views

Does anyone had experience ads integrations in the game? [closed]

1 vote
0 answers
20 views

How to efficiently move a unit to a given 2D target position using tank controls?

0 votes
0 answers
19 views

How do I reduce the size of a sprite hitbox?

0 votes
0 answers
17 views

Update the number of player in OSS Steam version of the build

-1 votes
0 answers
17 views

Responsive WebGL in Unity [closed]

0 votes
1 answer
17 views

Strange flashing cube bug in snake game

1 vote
1 answer
17 views

Destroy and instantiate player prefab

0 votes
1 answer
12 views

Timeline state changes when paused

0 votes
0 answers
11 views

CryptographicException: Bad PKCS7 padding


Looking for more? Browse the complete list of questions, or popular tags. Help us answer unanswered questions.