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Top Questions

3 votes
2 answers
1k views

In an object-oriented game engine, should there be seperate classes for objects with and without parents?

1 vote
1 answer
456 views

In the Unity editor, why are the coordinates of a newly created root object not set to 0,0,0 when the object is at the origin?

1 vote
1 answer
59 views

How to clean up list entries when objects are destroyed in Unity?

0 votes
1 answer
83 views

Minecraft-like simulation optimization

3 votes
1 answer
42 views

Red thing inside of capsule object that shows when running the game in Unity

0 votes
0 answers
71 views

NullReferenceException when object is not null

0 votes
0 answers
65 views

How to pack files to .dta format for Hidden & Dangerous 2?

1 vote
1 answer
63 views

2D Sprite components causing text (TextMeshPro) components to be hidden in Unity

1 vote
2 answers
27 views

Best way to implement a carrying tray in VR using Unity

-1 votes
0 answers
50 views

other objects are moving with player [closed]

0 votes
0 answers
45 views

Pixel platformer character collides with blocks above while there's still a visible gap

1 vote
0 answers
39 views

LWJGL3. A strange graphic artifact of OpenGL 3.x

0 votes
1 answer
30 views

Why is my enemy in unity 2d not moving?

0 votes
0 answers
38 views

Managing multiple collisions in a single frame

0 votes
0 answers
38 views

Im trying o make snap in Godot. How do I get ~100 frames for one sprite(the card)?

0 votes
2 answers
62 views

Simulate Velocity For A Projectile Moving Along A Spline

0 votes
0 answers
35 views

Can layermask be made for colliders in Unity?

1 vote
0 answers
32 views

Separating axis theorem implementation results in limitless extending colliders along the Z axis

0 votes
0 answers
31 views

Using 3D Rotation track animations in the AnimationPlayer in Godot

0 votes
0 answers
29 views

Specular lighting does not appear

0 votes
0 answers
29 views

Manual calc of perspective projection and getting point on the screen

2 votes
0 answers
27 views

Exported custom classes or enums are unrecognizable

0 votes
0 answers
27 views

Clarification on scene graph implementation. Adding object/node to a root node or container?

0 votes
0 answers
26 views

Unity AAB build breaks with "split application binary" checked

1 vote
1 answer
20 views

Fixing thing on unanchored object in Roblox

1 vote
0 answers
24 views

Is it possible to add new waypoints to Dolly Track in Unity CinemachineVirtualCamera on the go?

0 votes
0 answers
22 views

clion.sh does not exist

0 votes
0 answers
22 views

Can WFC generate aesthetically pleasing maps?

0 votes
0 answers
21 views

3D Impulse based collision resolution not behaving correctly, what could be wrong?

0 votes
0 answers
19 views

Looking for simple gravity + collision Javascript library for platformer game [closed]

0 votes
0 answers
19 views

Using Unreal Engine 5 PCG graph to spawn terrain altering blueprint actors causing loop

0 votes
0 answers
18 views

Should a free roaming camera movement be controlled by the physics engine (for smooth movement)?

0 votes
0 answers
17 views

Beginner-to-Advance Study path/progression to make 3D character customisation/creation [closed]

0 votes
0 answers
17 views

Infinite scrolling with mouse

0 votes
0 answers
16 views

When does normalization happen in the perspective projection matrix

0 votes
0 answers
16 views

I have a question about 3D in Java. How to upload and display non-skeletal animation? [closed]

1 vote
0 answers
16 views

How can I refer to the render target in Unity after postprocessing?

0 votes
0 answers
15 views

Drag-select multiple units code Godot 3.5

1 vote
0 answers
15 views

Do objects loaded from AssetBundle need to be unloaded after they are no longer in use?


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