Top Questions

16 votes
9 answers
5k views

What is the point of a "rebirth" mechanic in a game?

3 votes
5 answers
2k views

Is there any performance penalty to unsigned integer underflow?

3 votes
2 answers
2k views

I've hit the limit of what ChatGPT can teach me about game development in GDScript — what strategies can I use to keep making progress? [closed]

3 votes
2 answers
1k views

It's possible to use more than 4 channels of a texture in GLSL?

5 votes
1 answer
612 views

What causes some web game engines work in "slow mo" mode instead of reducing FPS but continuing to show the true time/tick state of things?

3 votes
1 answer
541 views

What expressions/functions are supported in numeric fields?

2 votes
1 answer
323 views

What design pattern should I use for adding functionality

2 votes
1 answer
130 views

Programming Singletons vs Static classes

0 votes
1 answer
161 views

Shader to give the effect of a 2D character covered in oil

3 votes
1 answer
175 views

Does Steam have an API for sales data?

3 votes
1 answer
189 views

How to install a Steam demo you're developing?

1 vote
1 answer
103 views

How to ACTUALLY full screen the game view?

1 vote
2 answers
100 views

How do I go about creating an interesting progression for metal refinement for my automation RPG? [closed]

0 votes
3 answers
91 views

Is there any reason not to use classes in C++?

2 votes
2 answers
88 views

How do materials and shaders work in graphics programming?

2 votes
1 answer
115 views

Topological sorting optimization

0 votes
2 answers
105 views

How would I make my water shader ripple?

0 votes
2 answers
58 views

How do I save data for multiple things sharing the same script?

1 vote
1 answer
71 views

What is the correct way to stop a Godot dedicated server

1 vote
2 answers
137 views

Bullet Physics Multi-threading Rigid Body transform jittering issues across threads

1 vote
1 answer
83 views

Test UE5 game on Xbox Series S

0 votes
2 answers
83 views

Is it wrong to leave references objects in the game world like 99999 units away

0 votes
1 answer
70 views

GLSL ported shader not working in HLSL

1 vote
2 answers
89 views

What is the process to transform physics positions in pixel art (ex. Rain World)?

1 vote
0 answers
111 views

Multiplayer Seamless Open-World Chunks

2 votes
1 answer
65 views

What does Unity do with a Prefab's Start function when it is assigned to something in the editor?

0 votes
1 answer
79 views

Best way to create a 2 player networked game

0 votes
2 answers
79 views

Max velocity for smooth deceleration to destination

0 votes
2 answers
57 views

How to implement rigidBody movement and collision in local axis X while moving the body automatically in local Z axis?

1 vote
2 answers
93 views

Building system similar to Satisfactory

0 votes
1 answer
72 views

Is DirectX 12 or lower just an API?

1 vote
3 answers
91 views

How to send an HTTP Request from an Unreal Blueprint?

0 votes
1 answer
55 views

Particle system won't collide with box collider all the time. Rain seeps through ceiling

0 votes
1 answer
54 views

Sort an array of Node3Ds by distance with closest first

0 votes
1 answer
69 views

Software rendering - compose View matrix

2 votes
0 answers
86 views

Calculate Up Vector of Object on Surface Given Points and Normals

0 votes
1 answer
107 views

Implementing a Fixed Time Step?

0 votes
1 answer
82 views

My CharacterBody3D Is getting blocked by ramps that act as walls

0 votes
2 answers
63 views

Unity UI Buttons not working (not clickable)

0 votes
1 answer
78 views

How do real time cutscenes work?

0 votes
2 answers
47 views

Networking for Complex AI movement

1 vote
0 answers
76 views

Y-Sorting in 2D Isometric Games in Godot 4.x

0 votes
2 answers
76 views

Open-source character creation engine

1 vote
1 answer
58 views

A-star algorithm after 2D tilemap 90-degree rotation

1 vote
1 answer
58 views

How to manage UI sound effects?

1 vote
0 answers
74 views
+50

How to think about risk vs. cost of information

0 votes
0 answers
74 views

Cmakelists.txt with sfml/glew/glm .exe doesn't work

0 votes
0 answers
71 views

How to compile .obj files into final executable?


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