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Top Questions

2 votes
1 answer
353 views

2D Pathfinding with rope constraint

2 votes
2 answers
255 views

Area2D embedded in UI does not receive mouse events

0 votes
1 answer
102 views

What buttons should I put where? (Start, Credits, options, Quit)

0 votes
2 answers
89 views

How to prevent the "_ready" events and pre-ready var declarations in a loaded, instantiated scene?

0 votes
1 answer
109 views

Database Design of loot tables

1 vote
1 answer
100 views

How to generate a series of checkpoints randomly along a 2D line

1 vote
2 answers
66 views

2D Zoom to mouse point

2 votes
1 answer
48 views

Theme lookup in Godot 4.2

1 vote
1 answer
101 views

How would you implement a map system like WoW?

1 vote
1 answer
96 views

Fixed timestep without cloning game state

3 votes
0 answers
110 views

Game slowing motion down instead of low FPS

1 vote
0 answers
108 views

Itch.io anti-piracy measures?

1 vote
1 answer
77 views

Octree as struct not class

0 votes
1 answer
35 views

Weird behaviors with transform.LookRotation when looking at position+Vector3

0 votes
2 answers
56 views

Cannot figure out how to properly align content with resizing window

1 vote
1 answer
68 views

Mouse coordinates to world space offsetting?

2 votes
0 answers
85 views

How do I connect city centers in a realistic way

0 votes
1 answer
82 views

Comparison of 2 different quaternion axes

0 votes
1 answer
63 views

Why does my "Game" tab show images with grayish/wrong colors while my "Scene" tab correctly shows images with correct colors in Unity?

-3 votes
0 answers
80 views

How to code realistic fire in Unreal Engine 5.4 [duplicate]

0 votes
1 answer
62 views

Why is my player not colliding with animated obstacles?

1 vote
1 answer
48 views

Endless runner in Unity, resetting orgin just cause player to fall and the track keeps moving to infinity

0 votes
0 answers
74 views

How to compute screen-space error for LOD selection?

0 votes
2 answers
43 views

2D drag and drop dynamic rigid body spinning out of control in Unity

0 votes
2 answers
65 views

Normalize an angle in unity

0 votes
0 answers
65 views

Why is my Gouraud Shading not working correctly?

0 votes
1 answer
65 views

IIn video games, are slight damage details, like say on a tank, made by modifying the geometry or by using textures?

0 votes
0 answers
64 views

Collision avoidance and perching behaviour for Boids in a Voxel game

0 votes
0 answers
60 views

OpenGL GLSL Fragment shader not rendering when using a uniform

1 vote
0 answers
54 views

Get a obstacle avoidance path base on a grid-based map and non-grid based movement

0 votes
1 answer
42 views

Connecting bodies together in jbox2d

0 votes
0 answers
52 views

Why do I have to freeze my player's x and z rotation to make my player movement work and why does my camera stutter when colliding with things?

1 vote
1 answer
51 views

How can I constrain a RigidBody ball to move along a path, but only apply forces to keep the ball on the path without adding velocity?

0 votes
0 answers
51 views

How to optimize random path generation with checkpoints and collision detection

0 votes
0 answers
51 views

Fire a Rope That Travels a Set Distance, Tethers to Hit Object, Then Droops

0 votes
0 answers
48 views

How to resolve collision between wedge and AABB or capsule

0 votes
0 answers
47 views

Why do my entities have jittery movement, where their velocities fluctuate wildly between frames?

0 votes
1 answer
36 views

Roblox Studio: Holding down LeftControl as an in-game keybind activates Roblox Studio Shortcuts

1 vote
0 answers
46 views

Game published for web freezes for 2-3 seconds the first time an explosion effect triggers

0 votes
1 answer
46 views

Godot on signal trigger external animation

0 votes
0 answers
45 views

Rotating Towards the Anchor Point while Swinging

0 votes
1 answer
35 views

how to pass result of Compute Shader using UAV to Target View and render it in Direct3D11?

0 votes
0 answers
44 views

How should I avoid the weird stretching that comes with a projection matrix?

0 votes
0 answers
43 views

Opengl ES color blending is not accurate

0 votes
1 answer
33 views

How to prevent Sprite3D from clipping into nearby objects?

1 vote
1 answer
33 views

How do I apply a post process animation blueprint to a skeleton?

0 votes
0 answers
42 views

What are the consequences of a BSP tree without splitting polygons?

0 votes
0 answers
42 views

Issue when making the player face the direction it's currently going


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