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Share Your Experience: Take the 2024 Developer Survey

Top Questions

6 votes
5 answers
2k views

Anxious about possibly hitting bugs i can't solve and having to cancel my games

0 votes
0 answers
18 views

Player-Environment Interaction & Collision Handling in Unity

1 vote
1 answer
96 views

Should I be worried about reverse engineering revealing secrets?

8 votes
3 answers
3k views

Simple or Complicated mechanics, what benefits they have and should I be worried about overcomplication?

1 vote
0 answers
15 views

How to make AI Character move towards Actor Object

0 votes
1 answer
25 views

2D orbit an orbiting body without ellipse

0 votes
0 answers
33 views

Poor performance with camera zoom

0 votes
1 answer
40 views

How to render frustum shape for debug visualization?

2 votes
0 answers
67 views

making a 5 minute Metroidvania prototype and wanna know if my dev process is good

0 votes
0 answers
22 views

Height gradient generation from height map,using compute shader has weird artifacts

0 votes
0 answers
35 views

Only 1 out of 3 Animator components react to trigger event

0 votes
1 answer
22 views

In Unity if you use Destroy on a GameObject and then immediately change the GameObject value, which GameObject gets destroyed?

1 vote
3 answers
55 views
+50

Unity/URP global volume with volume mask still applies effects to all layers

0 votes
1 answer
39 views

Call to Random.Range() is breaking my prefab instantiation

0 votes
0 answers
48 views

Game event tracking [closed]

3 votes
1 answer
80 views
+50

Is it possible to use a pre-existing texture buffer containing vertex data to initialise a vertex buffer for rendering in OpenGL v4.6?

0 votes
2 answers
57 views

How to stop scenes from running before switching between them?

1 vote
1 answer
56 views

Rotating around Wall Corners while Climbing

0 votes
1 answer
23 views

Trouble with NetworkDriver.Create in Unity Networking

0 votes
1 answer
59 views

Generating animations in real time

21 votes
8 answers
7k views

Value of describing game mechanics in a data file instead of hardcoding?

0 votes
0 answers
38 views

When declaring a new member variable in Player class, they spawn off-screen bug

1 vote
1 answer
42 views

Limited git provider and large assets

0 votes
2 answers
51 views

Getting the Player to Face Movement Input on the Z-axis

0 votes
1 answer
31 views

adding a knockback effect to a CharacterBody2D in Godot 4.2.1?

2 votes
2 answers
33 views

How to ensure smooth animation when making spline longer?

0 votes
1 answer
31 views

How can I implement actor velocity / acceleration with fluid changes if direction changes are small, and abrupt if the direction changes are large?

1 vote
0 answers
12 views

Unity Animation Rigging Override Transform is not affecting rotation on startup

-2 votes
0 answers
35 views

How do I control the rendering of each sub-pixel in each frame in unity

0 votes
0 answers
32 views

Command Pattern or/and Event Handling porgramming paradigm?

0 votes
1 answer
13 views

Selection Box Not Positioning Correctly

1 vote
1 answer
83 views

How do I compose RPG character with different equipment?

0 votes
0 answers
63 views

Matrices for OpenGL shaders

0 votes
2 answers
43 views

Can you somehow use underscore to ignore different results in Unity like you would do with TryParse?

0 votes
1 answer
52 views

How do I code realistic rocket engine plumes in Unreal Engine 5.3.2

9 votes
3 answers
3k views

What is Unity's definition of time?

0 votes
0 answers
16 views

How to update a component field for a single player for all player views?

0 votes
0 answers
19 views

The perspective projection change the sign of z

0 votes
0 answers
29 views

What's the most cross-platform audio API for C++? [closed]

0 votes
2 answers
100 views

Is this enough calculation on server-side to be secure?

0 votes
0 answers
62 views

How to store an ability mechanic?

1 vote
0 answers
18 views

Pan orthographic non-axis-aligned camera

0 votes
0 answers
33 views

How do I move a point in a specific direction in 3D Space?

0 votes
0 answers
11 views

How to use a key to stop playing the current animation, and replay it from the beginning?

0 votes
2 answers
38 views

Custom matrix structure with OpenGL shaders

0 votes
1 answer
29 views

Movement continues for diagonal movement after releasing one key

0 votes
0 answers
36 views

How do I make a retro pokemon like encounter event in ue5?

1 vote
1 answer
23 views

Orbit Camera In vulkan


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