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Top Questions

0 votes
0 answers
31 views

Compute thrust applied to ship's sails depending on sailSize, sailState and relative angle of wind

0 votes
1 answer
12 views

Use one collider for Rigidbody2D.Cast, and another for a hurtbox

0 votes
0 answers
17 views

Include camera movement and calculation in the 3D game

3 votes
1 answer
51 views

Implementing a pinball flipper without tunnelling

0 votes
1 answer
50 views

Setters and Getters in ECS?

0 votes
1 answer
21 views

Clip a 2D sprite within a bounding box without masking

0 votes
1 answer
16 views

Sprite Shape & URP Custom 2D Lighting Shader

0 votes
1 answer
29 views

Get component of velocity parallel to a normal

0 votes
0 answers
40 views

Adding Velocity To Movement In A Parabolic Arc

0 votes
1 answer
29 views

LookRotation/object roll issue in Unity

0 votes
0 answers
18 views

How to do perspective transformation of linear depth in vertex shader

2 votes
0 answers
28 views

Profiling Loading and Unloading of Addressables

1 vote
0 answers
21 views

How to record inputs and play them back for a demo?

1 vote
1 answer
53 views

How to calculate screen space UV coordinates from a specific camera

0 votes
1 answer
22 views

Efficiently pass one uniform value per polygon or quad to the fragment shader in a single batched draw call in WebGL?

0 votes
0 answers
51 views

How to render and interact with a seamless wraparound world map, in the style of e.g. Civ 5, in Godot 3?

0 votes
1 answer
72 views

Deal damage just once, rather than repeatedly till the enemy dies

0 votes
1 answer
29 views

Get connected GameObject information in unity C#

0 votes
1 answer
20 views

Mirror a 3d position vector3 based on a vector3 and rotation

1 vote
1 answer
28 views

Vulkan SSBO Array Of Structs

0 votes
1 answer
32 views

Using cubemap in view space for shadowing in deferred rendering

0 votes
0 answers
25 views

UV Space Coordinates between ranges?

0 votes
0 answers
21 views

Google Test ads appear on the phone, but the actual ads are not visible. Why could it be?

0 votes
1 answer
30 views

2D Vector local to global space without trig/sqrt

0 votes
1 answer
32 views

Arrow key presses stop affecting game after pressing them 4-5 times

21 votes
6 answers
3k views

Consistent cross platform procedural generation

0 votes
1 answer
85 views

How will I make my character jump only when it is pressed once

0 votes
1 answer
30 views

Finding point along vector to maintain distance to an arbitrary point

1 vote
1 answer
68 views

How to calculate Lv(Xp), Xp(Lv) and NextLvXp(Lv) generically?

0 votes
1 answer
38 views

What is ratio of paper drawing to GameMaker Studio drawing?

0 votes
1 answer
27 views

How to know what is included in a Unity Asset Store asset

0 votes
0 answers
19 views

Problems with animations of UI [closed]

0 votes
1 answer
26 views

Instantiate only specific objects in Unity

0 votes
0 answers
25 views

Procedural Generation of City Environment for Endless Runner [closed]

0 votes
1 answer
35 views

How to pan and zoom an isometric map on a canvas

1 vote
0 answers
20 views

Unity fading alpha of TMPro text causes noticeable frame rate drop

0 votes
1 answer
15 views

Create token in Unity to send post request to Laravel controller

0 votes
1 answer
20 views

Smoothing transition between Animator and script controlled character

0 votes
1 answer
25 views

How to pass voxel data to shader?

0 votes
0 answers
25 views

My player moves back after I stop any user input in Unity

-1 votes
1 answer
108 views

Why process physics before the variable framerate update in a game loop?

1 vote
1 answer
52 views

D3D12: how to enable perspective correction when interpolating UV coordinates?

0 votes
0 answers
40 views

Box2D how to detect if player is falling?

0 votes
1 answer
12 views

Change screen size in PyBox2D

0 votes
3 answers
2k views

Are thresholds for levelling considered an open problem and each game solves it differently or is there some standard design?

1 vote
1 answer
42 views

How to make a shader which alpha blends against only itself, and is opaque otherwise?

7 votes
1 answer
1k views

How are NP-Hard problems managed in game development contexts?

0 votes
1 answer
49 views

Is there any solution for skill merger?


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