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1 vote
0 answers
26 views

Padding in a vec3f array in WebGPU memory layout

0 votes
0 answers
19 views

Is there a way to serialize subscriptions to events (C# Actions)?

1 vote
0 answers
28 views

Can you append values to an appendbuffer and then immediately read from that same buffer?

0 votes
0 answers
14 views

Unreal 5 Strange Global Illumination Effects

3 votes
2 answers
1k views

In an object-oriented game engine, should there be seperate classes for objects with and without parents?

0 votes
0 answers
23 views

How can I reduce beam intensity without significantly reducing light brightness?

0 votes
0 answers
27 views

Should a free roaming camera movement be controlled by the physics engine (for smooth movement)?

0 votes
0 answers
27 views

Infinite scrolling with mouse

0 votes
0 answers
19 views

When does normalization happen in the perspective projection matrix

2 votes
0 answers
31 views

Exported custom classes or enums are unrecognizable

0 votes
1 answer
34 views

Why is my enemy in unity 2d not moving?

0 votes
0 answers
19 views

I have a question about 3D in Java. How to upload and display non-skeletal animation? [closed]

0 votes
0 answers
31 views

Can WFC generate aesthetically pleasing maps?

1 vote
1 answer
64 views

2D Sprite components causing text (TextMeshPro) components to be hidden in Unity

0 votes
0 answers
68 views

How to pack files to .dta format for Hidden & Dangerous 2?

0 votes
0 answers
40 views

Im trying o make snap in Godot. How do I get ~100 frames for one sprite(the card)?

17 votes
3 answers
5k views

Game loop isn't performing well enough, so my frame rate is too low (Windows Form + GDI+)

21 votes
2 answers
7k views

What is a "normal" in game development

1 vote
1 answer
456 views

In the Unity editor, why are the coordinates of a newly created root object not set to 0,0,0 when the object is at the origin?

1 vote
1 answer
63 views

How to clean up list entries when objects are destroyed in Unity?

0 votes
1 answer
87 views

Minecraft-like simulation optimization

0 votes
0 answers
20 views

Looking for simple gravity + collision Javascript library for platformer game [closed]

0 votes
0 answers
12 views

Launch4J wrapped jar produces JNILibLoaderBase errors

0 votes
0 answers
29 views

Specular lighting does not appear

0 votes
0 answers
36 views

Can layermask be made for colliders in Unity?

-1 votes
0 answers
53 views

other objects are moving with player [closed]

2 votes
1 answer
115 views

How can I evaluate an entry level salary in game developer?

0 votes
0 answers
46 views

Pixel platformer character collides with blocks above while there's still a visible gap

1 vote
0 answers
24 views

Is it possible to add new waypoints to Dolly Track in Unity CinemachineVirtualCamera on the go?

0 votes
0 answers
19 views

Using Unreal Engine 5 PCG graph to spawn terrain altering blueprint actors causing loop

1 vote
2 answers
28 views

Best way to implement a carrying tray in VR using Unity

0 votes
0 answers
23 views

clion.sh does not exist

1 vote
0 answers
16 views

How can I refer to the render target in Unity after postprocessing?

0 votes
0 answers
26 views

Unity AAB build breaks with "split application binary" checked

3 votes
1 answer
43 views

Red thing inside of capsule object that shows when running the game in Unity

0 votes
0 answers
30 views

Manual calc of perspective projection and getting point on the screen

0 votes
2 answers
62 views

Simulate Velocity For A Projectile Moving Along A Spline

1 vote
1 answer
73 views

How to properly split damage against armor?

1 vote
2 answers
410 views

Simple Circuit System

0 votes
0 answers
32 views

Using 3D Rotation track animations in the AnimationPlayer in Godot

0 votes
0 answers
38 views

Managing multiple collisions in a single frame

1 vote
1 answer
21 views

Fixing thing on unanchored object in Roblox

0 votes
0 answers
72 views

NullReferenceException when object is not null

2 votes
1 answer
30 views

Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking

0 votes
1 answer
117 views

Inconsistent Speed Of A Projectile Traveling On A Bezier Curve

0 votes
1 answer
81 views

Converting number in name of gameobject into alpha keycode

1 vote
0 answers
40 views

LWJGL3. A strange graphic artifact of OpenGL 3.x

1 vote
0 answers
15 views

Do objects loaded from AssetBundle need to be unloaded after they are no longer in use?


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