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Top Questions

1 vote
1 answer
216 views

Circular draggable UI element in Unity canvas

0 votes
0 answers
12 views

Is there a solid equation for balancing skills/damage/life such as used on "prisoner's dilemma"?

5 votes
5 answers
1k views

2D Animation based on Time.deltaTime has problems when the game performs long operations

0 votes
1 answer
25 views

How to simplify collision code when I have a lot of objects

0 votes
2 answers
47 views

Online Leaderboards: reducing cheaters without authoritative server verifying every move

0 votes
1 answer
141 views

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0 votes
1 answer
3k views

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0 votes
0 answers
10 views

Collision not being detected on CharacterController in Unity

0 votes
2 answers
49 views

How do I detect if a player is touching the empty screen in Unity?

0 votes
1 answer
17 views

If I have a number of nested GameObjects tagged with a particular phrase, how can I select the tagged GameObject one level above the bottommost child?

0 votes
0 answers
21 views

Timer for enemy up and down java/libgdx

0 votes
1 answer
21 views

Unity tilemap WorldToCell returns floored world position

3 votes
4 answers
2k views

How to center a tilemap in Phaser?

0 votes
0 answers
14 views

Make a game object navigate a 3d terrain? [closed]

0 votes
0 answers
12 views

Why doesn't my video play in the android smartphone but plays in the Unity Editor [closed]

0 votes
1 answer
483 views

Collisions in other sides on pong in python

0 votes
1 answer
60 views

How to make a Class of Clans style tilemap projection in Unity?

0 votes
0 answers
11 views

Problem Cloning Skinned Mesh Renderers Mesh via script

0 votes
1 answer
63 views

Why doesn't my Pygame game scroll properly?

0 votes
1 answer
36 views

SteamVR No Longer Opening With Unity Projects

0 votes
1 answer
30 views

Rotating an object in a circular path (using time)

0 votes
1 answer
199 views

how to join the body of snake in 2D snake game

0 votes
1 answer
138 views

Show world space UI object on top of the Mesh

0 votes
1 answer
17 views

2D circle and rotated square collision detection and response

0 votes
1 answer
3k views

Unity's new Input system does not work after building the game

0 votes
1 answer
260 views

Google Admob GDPR compliance - Unity

0 votes
1 answer
43 views

How to get selected value in a dropdown

0 votes
0 answers
16 views

What would be a correct ID3D11Query design for occlusion testing?

5 votes
2 answers
593 views

Interpolating between positions unfeasible at 30 frames per second?

2 votes
2 answers
509 views

How to set the UVs of a procedurally generated road mesh?

0 votes
1 answer
27 views

How to remove Black screen and to properly play a portrait video in Unity

0 votes
1 answer
35 views

Scaling and offset problems with screen space reflexion in DX11

6 votes
3 answers
2k views

Arbitrary projection matrix from 6 arbitrary frustum planes

7 votes
3 answers
5k views

Path finding in grid for objects that occupy more than one tile

8 votes
2 answers
11k views

When do I copyright a game? [closed]

0 votes
1 answer
1k views

Decreasing distance for a Configurable Joint at run-time | Unity

0 votes
1 answer
45 views

Listening for a Custom Trigger in a Preset (that will be instantiated in the scene)

0 votes
0 answers
33 views

How to make an Input Buffer?

3 votes
1 answer
56 views

How do we add a spell in Skyrim with the Creation Kit that can spawn several variants of the same NPC?

4 votes
1 answer
3k views

How to implement a professional fighting game input buffer?

0 votes
0 answers
19 views

Calculating yaw and pitch angles between up and forward vectors and direction vector

0 votes
1 answer
30 views

Remove gaps between 2D trail that is based on particle engine

1 vote
1 answer
4k views

Issues using NetworkServer.Spawn with Unity and Mirror-Networking

0 votes
0 answers
14 views

"Attach socket" with Oculus Interaction SDK

0 votes
2 answers
118 views

Does friction only apply in opposite direction of motion?

0 votes
1 answer
31 views

bind mixamo bone to unity

0 votes
1 answer
165 views

Way to check overlaps of a collider2d that's not set to "is trigger" in Unity

0 votes
1 answer
55 views

Moving the bulk of a recursive ray tracer function to the gpu, using DirectX12 not DirectX 12 DXR HLSL


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