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Top Questions

0 votes
0 answers
8 views

First jump when standing on trampoline is higher than subsequent jumps

0 votes
0 answers
7 views

Render Line Following Terrain Using Heightmap

1 vote
1 answer
424 views

How to apply bindpose for vertex skinning?

3 votes
1 answer
51 views

Implementing a pinball flipper without tunnelling

0 votes
0 answers
29 views

Compute thrust applied to ship's sails depending on sailSize, sailState and relative angle of wind

0 votes
1 answer
11 views

Use one collider for Rigidbody2D.Cast, and another for a hurtbox

0 votes
0 answers
17 views

Include camera movement and calculation in the 3D game

0 votes
1 answer
49 views

"Attach socket" with Oculus Interaction SDK

0 votes
1 answer
393 views

convert world to screen coordinates with camera position and camera angle

0 votes
1 answer
21 views

Clip a 2D sprite within a bounding box without masking

1 vote
1 answer
53 views

How to calculate screen space UV coordinates from a specific camera

0 votes
0 answers
40 views

Adding Velocity To Movement In A Parabolic Arc

0 votes
0 answers
18 views

How to do perspective transformation of linear depth in vertex shader

0 votes
1 answer
50 views

Setters and Getters in ECS?

12 votes
3 answers
1k views

How to hide a post-processed mesh outline when/where the mesh is hidden

0 votes
1 answer
16 views

Sprite Shape & URP Custom 2D Lighting Shader

0 votes
1 answer
29 views

Get component of velocity parallel to a normal

0 votes
0 answers
7 views

Depth versus Distance cubemaps for point light shadows: Apparent Close distance problem with Distance cubemap

0 votes
1 answer
419 views

Clamp GameObject Into Isometric Camera Viewport

0 votes
1 answer
32 views

Using cubemap in view space for shadowing in deferred rendering

5 votes
3 answers
2k views

Why is Canvas used more than JPanel for making games in Java?

0 votes
1 answer
29 views

LookRotation/object roll issue in Unity

2 votes
0 answers
28 views

Profiling Loading and Unloading of Addressables

0 votes
2 answers
489 views

Unity - How to stop the slide on slopes?

0 votes
1 answer
72 views

Deal damage just once, rather than repeatedly till the enemy dies

0 votes
1 answer
9 views

Change the "Font Asset" of every TextMeshPro object

1 vote
0 answers
21 views

How to record inputs and play them back for a demo?

1 vote
1 answer
663 views

SharpDX Error 'The Parameter is Incorrect', how to debug from dx?

2 votes
2 answers
4k views

How do I convert from Cartesian to spherical coordinates?

0 votes
0 answers
51 views

How to render and interact with a seamless wraparound world map, in the style of e.g. Civ 5, in Godot 3?

0 votes
1 answer
22 views

Efficiently pass one uniform value per polygon or quad to the fragment shader in a single batched draw call in WebGL?

0 votes
2 answers
444 views

Recognising when a user is clicking below a particular sprite

0 votes
2 answers
57 views

Shadowmapping in view space

0 votes
1 answer
29 views

Get connected GameObject information in unity C#

0 votes
1 answer
626 views

Blend different biomes using linear interpolation

0 votes
1 answer
20 views

Mirror a 3d position vector3 based on a vector3 and rotation

0 votes
1 answer
1k views

How to create terrain made of small tiles?

0 votes
1 answer
149 views

How to create a LUT from original and processed images (not perfectly the same)?

1 vote
1 answer
28 views

Vulkan SSBO Array Of Structs

0 votes
0 answers
21 views

Google Test ads appear on the phone, but the actual ads are not visible. Why could it be?

0 votes
1 answer
635 views

Verlet rope between two moving points connected with a spring joint?

0 votes
0 answers
25 views

UV Space Coordinates between ranges?

1 vote
1 answer
68 views

How to calculate Lv(Xp), Xp(Lv) and NextLvXp(Lv) generically?

2 votes
1 answer
697 views

Increase friction with a friction joint

0 votes
1 answer
90 views

Keep player within screen bounds, top down shooter

0 votes
1 answer
25 views

How to pass voxel data to shader?

0 votes
1 answer
32 views

Arrow key presses stop affecting game after pressing them 4-5 times

1 vote
1 answer
675 views

issues about combo attack system animation


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