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bio website bobobobo.wordpress.com
location Canada
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visits member for 4 years
seen yesterday

Oct
28
comment Do I need “cube subclasses” to represent the blocks in a Minecraft-like world?
@Gir Good point, edited.
Oct
28
revised Do I need “cube subclasses” to represent the blocks in a Minecraft-like world?
added 546 characters in body
Oct
28
revised Will there be any more books in the Game Programming Gems series?
You don't need to publish Emi's contact info on the public internet -- I think it's a bit rude given that she actually responded
Oct
28
answered Do I need “cube subclasses” to represent the blocks in a Minecraft-like world?
Oct
28
comment 2D fighting bounding boxes
I like the idea of using pixel coloration to detect collision with different body parts.
Oct
27
comment Performance tracking/monitoring in games
@TrevorPowell Interestingly, the Russian translation of "Approved" translates to 2 other words whose synonyms are "well-tried" or "time-tested" (I'm always fascinated by that sort of thing).
Oct
27
comment Can Achievement systems be implemented later in development?
Yes, I'm doing this now. It was fairly easy to link in shotsFired++ into the part where new bullets are instantiated, and shotsHit++ in the part where a bullet impacts another player. It helped that I tracked who shot what bullet (because I use the information to track who got what kill etc)
Oct
23
revised Nice function for “rolling score up”?
added 21 characters in body
Oct
23
asked Nice function for “rolling score up”?
Oct
23
answered Why does this exported cube have too many vertices?
Oct
17
comment I get GL_INVALID_VALUE after calling glTexSubImage2D
To clarify, RGB8 uses 8 bits each for red,green,blue,alpha, while RGB uses a variable number of bits for each rgb. Also, "GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB."
Oct
15
awarded  Necromancer
Oct
8
awarded  Notable Question
Sep
26
accepted Depth buffer values reset on change shader?
Sep
25
awarded  Nice Question
Sep
17
comment UV Coordinates of “curve” (or “bend”)
Great answer, but what is up with the stylish jaggies?
Sep
17
comment Monster attack is not randomising right
Why not also encourage him to use minDmg and maxDmg constants instead of hardcoded 5's and 20's
Sep
14
revised How can I orbit a camera about it's target point?
"Rotate about lookAt" <=> orbiting
Sep
12
comment When does a game idea cross the line between homage/parody to ripoff?
I consider League of Legends to be a kind of "homage" to (DOTA on the Warcraft 3 engine)
Sep
10
comment How do I simulate a doppler effect in a game?
Page 14-15 describes OpenAL's implementation of Doppler shift in detail